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Was AD&D1 designed for game balance?
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<blockquote data-quote="howandwhy99" data-source="post: 5055533" data-attributes="member: 3192"><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I don't care for computer games myself, but I do sometimes go back and play ones from my youth. Many are free now on the internet anyways.</p><p></p><p>Every player starts out with the same chances to affect the game similarly. Then they roll the dice and receive a nice distribution for ability scores and money. They also get to make a few choices that determine further abilities for them in the game, like race, buying equipment, height, weight, etc. Most importantly they choose a class. This is the role they will be playing and defines the entire scope of the game for them. So even though there is some chance for equality at start, no enforced equalitarianism occurs at the beginning of a game either. This is good. Variety is the spice of life. If a player makes another level 1 character later in the same game, then there will be even less equality amongst characters campaigning together. </p><p></p><p>So, in AD&D playing intelligently rewards individuals with greater ability to affect the gameworld. This is a good thing IMO. If it doesn't matter what you choose to do because you will always receive the same reward regardless, or worse, no rewards or penalties are every received, then the game is making choices meaningless.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 5055533, member: 3192"] :) I don't care for computer games myself, but I do sometimes go back and play ones from my youth. Many are free now on the internet anyways. Every player starts out with the same chances to affect the game similarly. Then they roll the dice and receive a nice distribution for ability scores and money. They also get to make a few choices that determine further abilities for them in the game, like race, buying equipment, height, weight, etc. Most importantly they choose a class. This is the role they will be playing and defines the entire scope of the game for them. So even though there is some chance for equality at start, no enforced equalitarianism occurs at the beginning of a game either. This is good. Variety is the spice of life. If a player makes another level 1 character later in the same game, then there will be even less equality amongst characters campaigning together. So, in AD&D playing intelligently rewards individuals with greater ability to affect the gameworld. This is a good thing IMO. If it doesn't matter what you choose to do because you will always receive the same reward regardless, or worse, no rewards or penalties are every received, then the game is making choices meaningless. [/QUOTE]
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Was AD&D1 designed for game balance?
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