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Was AD&D1 designed for game balance?
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<blockquote data-quote="howandwhy99" data-source="post: 5055555" data-attributes="member: 3192"><p>I should point out that AD&D is a cooperative game, meaning it rewards players for working together. It does not reward players collectively however. Characters do not share an XP party total, but rather have individual totals. If it did this, then I could choose to play poorly and still be rewarded for it because of other players' actions. </p><p></p><p>One important element to note in cooperative games is their rewarding of cooperation by enabling interdependency, not enforced dependency. Players must have the choice to work separately as well as together if cooperation is to ever be a rewarded behavior by the game.</p><p></p><p>An non-RPG example of this can be found in Reiner Knizia's boardgame "Lord of the Rings". Players are not required to work together. However, if they don't, their chances of winning the game are vastly reduced. Resources, cards in that game, are received individually. Player explicitly can not swap cards. This forces them to take individual actions rather than working as a group playing the game from a single perspective. It is not a 1 player game.</p><p></p><p>What the rules don't say is whether or not you can show your cards to other players. Believe me, it's much easier if you do. This is similar to D&D in that Player Record Sheets are the province of each individual players, but by sharing information and resources they improve their chances for success.</p><p></p><p>In D&D pretty much every single resource and ability can be swapped with another player, though depending upon the resource involved this is more or less easy to do. Swapping years of life? Very difficult and not possible at all, if you've not found a means to do so. Swapping weapons? Yeah, pretty easy. This is good. If success for everyone is most greatly rewarded by piling on everyone's resources to one PC in a given situation, then that should be possible. A game that does not change PC ability because of enforced character abilities regardless of actions in the game makes these choices meaningless.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 5055555, member: 3192"] I should point out that AD&D is a cooperative game, meaning it rewards players for working together. It does not reward players collectively however. Characters do not share an XP party total, but rather have individual totals. If it did this, then I could choose to play poorly and still be rewarded for it because of other players' actions. One important element to note in cooperative games is their rewarding of cooperation by enabling interdependency, not enforced dependency. Players must have the choice to work separately as well as together if cooperation is to ever be a rewarded behavior by the game. An non-RPG example of this can be found in Reiner Knizia's boardgame "Lord of the Rings". Players are not required to work together. However, if they don't, their chances of winning the game are vastly reduced. Resources, cards in that game, are received individually. Player explicitly can not swap cards. This forces them to take individual actions rather than working as a group playing the game from a single perspective. It is not a 1 player game. What the rules don't say is whether or not you can show your cards to other players. Believe me, it's much easier if you do. This is similar to D&D in that Player Record Sheets are the province of each individual players, but by sharing information and resources they improve their chances for success. In D&D pretty much every single resource and ability can be swapped with another player, though depending upon the resource involved this is more or less easy to do. Swapping years of life? Very difficult and not possible at all, if you've not found a means to do so. Swapping weapons? Yeah, pretty easy. This is good. If success for everyone is most greatly rewarded by piling on everyone's resources to one PC in a given situation, then that should be possible. A game that does not change PC ability because of enforced character abilities regardless of actions in the game makes these choices meaningless. [/QUOTE]
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