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Was AD&D1 designed for game balance?
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<blockquote data-quote="Garthanos" data-source="post: 5057490" data-attributes="member: 82504"><p>It is indeed a personal issue (though the bit about not coming up with a character background was echoing somebody else who once named there characters Mikel and Mikel the second, so it was kind of evil of me to mention),</p><p></p><p>But actually the low investment and fragility resulting in casual disconnect with the characters is directly fuelled by human nature. And directly relates to this discussion, since running through a bunch of characters has been given as one of the sources of balancing in AD&D. </p><p> </p><p>It resulted in quotable quotes like this one</p><p><a href="http://www.enworld.org/forum/general-rpg-discussion/200800-old-times-hardships-obstacles.html#post3631222" target="_blank">http://www.enworld.org/forum/general-rpg-discussion/200800-old-times-hardships-obstacles.html#post3631222</a></p><p></p><p>And this one.</p><p></p><p><a href="http://www.enworld.org/forum/general-rpg-discussion/200800-old-times-hardships-obstacles.html#post3631829" target="_blank">http://www.enworld.org/forum/general-rpg-discussion/200800-old-times-hardships-obstacles.html#post3631829</a></p><p></p><p>NOTE: In spite of what the above sounds like, I think AD&D was already trending away from this balance on the backs of piles of steaming pc corpses ... see the starts of that trend of changes in D&D by comparing OD&D to AD&D ... </p><ul> <li data-xf-list-type="ul">Are there more choices during character creation (far more classes, and classes and races now being separate) ? </li> <li data-xf-list-type="ul">Are the characters immediately dead at zero hit points? or is there a buffer where they sink down to -10 (or was that added in AD&D2) </li> <li data-xf-list-type="ul">Are the characters created using straight 3d6 and you get what you get? or are you already starting to get choices like where to put that lucky 17 (which now has some actual impact compared to OD&D) .</li> </ul><p></p><p>Did Gygax think of high character attrition one of the tools his game employed to achieve balance?</p><p></p><p>There is more reason to invest in characters in AD&D than there was in earlier D&D. Yes still fragile but less so than before...still easy to create a character but more choices/options already introduced.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 5057490, member: 82504"] It is indeed a personal issue (though the bit about not coming up with a character background was echoing somebody else who once named there characters Mikel and Mikel the second, so it was kind of evil of me to mention), But actually the low investment and fragility resulting in casual disconnect with the characters is directly fuelled by human nature. And directly relates to this discussion, since running through a bunch of characters has been given as one of the sources of balancing in AD&D. It resulted in quotable quotes like this one [url]http://www.enworld.org/forum/general-rpg-discussion/200800-old-times-hardships-obstacles.html#post3631222[/url] And this one. [url]http://www.enworld.org/forum/general-rpg-discussion/200800-old-times-hardships-obstacles.html#post3631829[/url] NOTE: In spite of what the above sounds like, I think AD&D was already trending away from this balance on the backs of piles of steaming pc corpses ... see the starts of that trend of changes in D&D by comparing OD&D to AD&D ... [LIST] [*]Are there more choices during character creation (far more classes, and classes and races now being separate) ? [*]Are the characters immediately dead at zero hit points? or is there a buffer where they sink down to -10 (or was that added in AD&D2) [*]Are the characters created using straight 3d6 and you get what you get? or are you already starting to get choices like where to put that lucky 17 (which now has some actual impact compared to OD&D) . [/LIST] Did Gygax think of high character attrition one of the tools his game employed to achieve balance? There is more reason to invest in characters in AD&D than there was in earlier D&D. Yes still fragile but less so than before...still easy to create a character but more choices/options already introduced. [/QUOTE]
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