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Was AD&D1 designed for game balance?
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<blockquote data-quote="Garmorn" data-source="post: 5057764" data-attributes="member: 430"><p>What? A DM created the world. He could easily run a killer campaign and or he could run a milk run campaign. The DM determined the pace of advancement by placement of treasure, how the world reacted to the party and the amount of magic in the campaign. He could control the players gaming style by punishing or rewarding behaviour that he disliked/liked. He chose and made the house rules on everything.</p><p></p><p></p><p></p><p>AD&D was not a roleplay game as orginaly designed. It was just a different type of game. Gygax and crew did not design it as a roleplaying game. They were just making up a new type as they went. AD&D shows lots of the traits of a table top war game. Balance by armies (mulitple characters over the lenght of the campaign) not individuals. It had less support for out of combat activities the any RPG since. Gygax him self spoke up against large number of character deaths, so that was not an intentional part of the balance. Sure some character death and changing was. He even recommened that you rolled until you got stats that allowed the character you wanted.</p></blockquote><p></p>
[QUOTE="Garmorn, post: 5057764, member: 430"] What? A DM created the world. He could easily run a killer campaign and or he could run a milk run campaign. The DM determined the pace of advancement by placement of treasure, how the world reacted to the party and the amount of magic in the campaign. He could control the players gaming style by punishing or rewarding behaviour that he disliked/liked. He chose and made the house rules on everything. AD&D was not a roleplay game as orginaly designed. It was just a different type of game. Gygax and crew did not design it as a roleplaying game. They were just making up a new type as they went. AD&D shows lots of the traits of a table top war game. Balance by armies (mulitple characters over the lenght of the campaign) not individuals. It had less support for out of combat activities the any RPG since. Gygax him self spoke up against large number of character deaths, so that was not an intentional part of the balance. Sure some character death and changing was. He even recommened that you rolled until you got stats that allowed the character you wanted. [/QUOTE]
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Was AD&D1 designed for game balance?
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