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Was AD&D1 designed for game balance?
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<blockquote data-quote="Garmorn" data-source="post: 5058571" data-attributes="member: 430"><p>No, we were miss communicating. </p><p></p><p>You and I where also talking past each other about the role of a DM. I was speaking of the role about game control, providing hooks, story line, setting up the campaign world so the players could run in dungeon or what ever. The DMs responsibility to keep the game flowing, making house rules or what ever is needed. The DM responsibility to provide the environment. I meant that the players in a RGP should and normally do not have control of the environment. They can only affect it to the extend of the character abilities and what the DM allows. (A good DM can allow a lot even in a 'Railroaded' game, a poor one give up to much or not near enough control.)</p><p></p><p>You seems to think I was saying that 1/2e was not balanced. I would agree that 1/2e was balanced different. None of my statements where meant to mean that. You had to me seem to state that competition between players was required to make a game a RGP and was important to balance. Again we seem to have been miss comunicating.</p><p></p><p></p><p>You seemed to be saying that 4e is not a RPG but a story game which is not true. Amber is a story telling game. There having balance between character types is not related to a game being a role playing or not. What is important is do the rules laid down concert (simple or other wise) rules that allow some one who is not part of the game to compare the characters to non player character/monsters. Most games that are called RPG's concentrate on combat rules because they are the most concrete and were details rules pay of the most at the current state of the arts. D&D in all of it forms does this. Sure the early ones don't have social skills but that was not part of the early RGP experience. In Amber there is no means but that used to compare the players and even then it is a mean ranking system.</p></blockquote><p></p>
[QUOTE="Garmorn, post: 5058571, member: 430"] No, we were miss communicating. You and I where also talking past each other about the role of a DM. I was speaking of the role about game control, providing hooks, story line, setting up the campaign world so the players could run in dungeon or what ever. The DMs responsibility to keep the game flowing, making house rules or what ever is needed. The DM responsibility to provide the environment. I meant that the players in a RGP should and normally do not have control of the environment. They can only affect it to the extend of the character abilities and what the DM allows. (A good DM can allow a lot even in a 'Railroaded' game, a poor one give up to much or not near enough control.) You seems to think I was saying that 1/2e was not balanced. I would agree that 1/2e was balanced different. None of my statements where meant to mean that. You had to me seem to state that competition between players was required to make a game a RGP and was important to balance. Again we seem to have been miss comunicating. You seemed to be saying that 4e is not a RPG but a story game which is not true. Amber is a story telling game. There having balance between character types is not related to a game being a role playing or not. What is important is do the rules laid down concert (simple or other wise) rules that allow some one who is not part of the game to compare the characters to non player character/monsters. Most games that are called RPG's concentrate on combat rules because they are the most concrete and were details rules pay of the most at the current state of the arts. D&D in all of it forms does this. Sure the early ones don't have social skills but that was not part of the early RGP experience. In Amber there is no means but that used to compare the players and even then it is a mean ranking system. [/QUOTE]
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