Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
Was AD&D1 designed for game balance?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="howandwhy99" data-source="post: 5060330" data-attributes="member: 3192"><p>4e is right to balance magic items by level. I think they balance all things by level which is also a good thing. AD&D does not balance between classes because it is not a simulation game, so items can be distributed across the full spectrum of a level without worry. I do agree they should have been listed more accurately according to the spectrum of class level they were in, but that would also require a breakdown by every class and then every subclass TSR decided to publish. This is for every item published.</p><p></p><p>AD&D is balanced by cooperation and class. The game is intentionally unbalanced in the DM's favor so the players are rewarded for working together to succeed. Classes are not balanced against each other but according to the challenges each can be expected to face by class level and dungeon level. Every resource including equipment and magic items are also balanced by class, class level, and dungeon level. Niche protection (balance) by class is built into the rules, but I don't think AD&D balanced these very well. This is simply something indicative to Mr. Gygax. I think he really liked magic-users. A DM does not have to use these rules anyways as they are merely guidelines. AD&D does do okay with this on reflection as it also includes differing XP requirements by class too. While magic-users had the largest offering in terms of rules in the book they also had the highest XP requirements. Fighters a had a little less with combat rules, clerics even less, and thieves had the least. Thieves leveled earliest, but they also had fewer opportunities and fewer rules in their niche with which to engage.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 5060330, member: 3192"] 4e is right to balance magic items by level. I think they balance all things by level which is also a good thing. AD&D does not balance between classes because it is not a simulation game, so items can be distributed across the full spectrum of a level without worry. I do agree they should have been listed more accurately according to the spectrum of class level they were in, but that would also require a breakdown by every class and then every subclass TSR decided to publish. This is for every item published. AD&D is balanced by cooperation and class. The game is intentionally unbalanced in the DM's favor so the players are rewarded for working together to succeed. Classes are not balanced against each other but according to the challenges each can be expected to face by class level and dungeon level. Every resource including equipment and magic items are also balanced by class, class level, and dungeon level. Niche protection (balance) by class is built into the rules, but I don't think AD&D balanced these very well. This is simply something indicative to Mr. Gygax. I think he really liked magic-users. A DM does not have to use these rules anyways as they are merely guidelines. AD&D does do okay with this on reflection as it also includes differing XP requirements by class too. While magic-users had the largest offering in terms of rules in the book they also had the highest XP requirements. Fighters a had a little less with combat rules, clerics even less, and thieves had the least. Thieves leveled earliest, but they also had fewer opportunities and fewer rules in their niche with which to engage. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Was AD&D1 designed for game balance?
Top