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Was AD&D1 designed for game balance?
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<blockquote data-quote="billd91" data-source="post: 5060577" data-attributes="member: 3400"><p>You know what balance looks like <em>to the 4e design team</em>. How does it look to <em>you</em>? That's one difference between 1e's concept of balance and 4e's when it comes to treasure distribution and challenges. There are a good many of us who, when we read you writing "I have no real idea what balance should look like" in contrast to your knowing what it <em>should</em> look like in 4e, say <strong>YES</strong>! <strong>That's</strong> the way it should be!</p><p></p><p>If this were music, 1e more like jazz or musical exploration compared to 4e's more strictly constrained musical form. It's not to everyone's taste. Not everyone "gets" it. But there are musicians and afficionados who prefer that sort of personal artistic license even when certain musical avenues the artist explores don't pan out. To use an example, I love Pink Floyd's <em>The Wall</em>, but by the time that album came out the Floyd had mastered the form of classic rock, producing an album with a lot more tracks playable by the fairly reactionary radio stations that dominate the landscape even today. The Floyd albums I prefer to play more often are <em>Piper at the Gates of Dawn</em> and <em>Saucerful of Secrets</em>, albums with tracks based more on experimentation with musical avenues and jams than on classic rock forms and radio playability (even if I'm playing them from more recent equipment like my CDs). </p><p>And that's the way I kind of look at D&D as well. I prefer the openness of 1e's sensibilities and approach even if I'm using 3e, and now PF, rules.</p></blockquote><p></p>
[QUOTE="billd91, post: 5060577, member: 3400"] You know what balance looks like [i]to the 4e design team[/i]. How does it look to [i]you[/i]? That's one difference between 1e's concept of balance and 4e's when it comes to treasure distribution and challenges. There are a good many of us who, when we read you writing "I have no real idea what balance should look like" in contrast to your knowing what it [i]should[/i] look like in 4e, say [b]YES[/b]! [b]That's[/b] the way it should be! If this were music, 1e more like jazz or musical exploration compared to 4e's more strictly constrained musical form. It's not to everyone's taste. Not everyone "gets" it. But there are musicians and afficionados who prefer that sort of personal artistic license even when certain musical avenues the artist explores don't pan out. To use an example, I love Pink Floyd's [i]The Wall[/i], but by the time that album came out the Floyd had mastered the form of classic rock, producing an album with a lot more tracks playable by the fairly reactionary radio stations that dominate the landscape even today. The Floyd albums I prefer to play more often are [i]Piper at the Gates of Dawn[/i] and [i]Saucerful of Secrets[/i], albums with tracks based more on experimentation with musical avenues and jams than on classic rock forms and radio playability (even if I'm playing them from more recent equipment like my CDs). And that's the way I kind of look at D&D as well. I prefer the openness of 1e's sensibilities and approach even if I'm using 3e, and now PF, rules. [/QUOTE]
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