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Was AD&D1 designed for game balance?
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<blockquote data-quote="Votan" data-source="post: 5061183" data-attributes="member: 18680"><p>I think the argument here is not that stats did not make a big difference but that they make a much bigger difference in 3E. </p><p></p><p>Take a comparison of a 7th level cleric in 3E who started with a 12 wisdom versus one who started with an 18. The character with a 12 wisdom (who bumped wisdom up by one at 4th) cannot even cast 4th level spells without a magic item. The spells she does cast have a DC 3 points lower (equal to a spell slot three levels higher). They still have one fewer 2nd and 3rd level spells (and 3 fewer 4th -- mthe base spell, the domain spell and the bonus spell) compared to the wisdom 18 character. The uncapped nature of stats means that the 18 always has a +3 DC advantage with equal gear. </p><p></p><p>Meanwhile, the 16 CON now gives +3 hp/level compared with a 10 CON. At 7th level that's an even bigger hit point advantage. </p><p></p><p>Fighter exceptional strength is, admittedly, the weakest point in this argument but it's not convincing worse in 1/2E than 3E.</p><p></p><p>4E looks to be similar and is clearly tightly balanced around a stat purchase level. So many powers feed off the bonus that very weak stats are a serious handicap.</p><p></p><p>In contrast, Castles and Crusades or BECMI seems to make stats slightly less important than 1/2E. </p><p></p><p>I think that the less influential stats are for everything, the easier is to to decide to roll them. The more influential they are then the less appealing rolling is. I liked AD&D because it seemed to balance well with rolled stats but that could jsut be my personal view.</p></blockquote><p></p>
[QUOTE="Votan, post: 5061183, member: 18680"] I think the argument here is not that stats did not make a big difference but that they make a much bigger difference in 3E. Take a comparison of a 7th level cleric in 3E who started with a 12 wisdom versus one who started with an 18. The character with a 12 wisdom (who bumped wisdom up by one at 4th) cannot even cast 4th level spells without a magic item. The spells she does cast have a DC 3 points lower (equal to a spell slot three levels higher). They still have one fewer 2nd and 3rd level spells (and 3 fewer 4th -- mthe base spell, the domain spell and the bonus spell) compared to the wisdom 18 character. The uncapped nature of stats means that the 18 always has a +3 DC advantage with equal gear. Meanwhile, the 16 CON now gives +3 hp/level compared with a 10 CON. At 7th level that's an even bigger hit point advantage. Fighter exceptional strength is, admittedly, the weakest point in this argument but it's not convincing worse in 1/2E than 3E. 4E looks to be similar and is clearly tightly balanced around a stat purchase level. So many powers feed off the bonus that very weak stats are a serious handicap. In contrast, Castles and Crusades or BECMI seems to make stats slightly less important than 1/2E. I think that the less influential stats are for everything, the easier is to to decide to roll them. The more influential they are then the less appealing rolling is. I liked AD&D because it seemed to balance well with rolled stats but that could jsut be my personal view. [/QUOTE]
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