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Was AD&D1 designed for game balance?
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<blockquote data-quote="Hussar" data-source="post: 5061206" data-attributes="member: 22779"><p>But, where is the sharing? What work is the mechanics doing in order to achieve balance when, if I use the mechanics, I get unbalanced results and have to over rule those results as the DM? Again, I do not believe that multiple points of imbalance=balance. All that means is you have multiple points where the game is out of balance and needs to be adjusted by the GM.</p><p></p><p>Sure, you can dress it up nicely and say it has more "give" or is more "tolerant" and that's fine. You prefer it this way. I can totally get behind that. No problems at all. But, don't pretend that it's something that it's not. There's no shared responsibility here. Everything is on you the GM to make sure it works and the mechanics give you little or no guidance whatsoever. </p><p></p><p>I mean, can you answer the following basic questions:</p><p></p><p>1. How many characters is a "standard" adventuring party? </p><p>2. What level is an encounter with 4 gargoyles an average encounter?</p><p>3. What level should a PC have a +2 sword?</p><p>4. How many magic items should a 7th level PC have?</p><p></p><p>These are all basic game balance issues. These aren't bizarre corner case questions, but questions that pretty much every DM has to answer at some point. Now, can you point to me where, in the 1e AD&D DMG or PHB that I can find the answer to these questions?</p><p></p><p></p><p></p><p>But, how stats effected characters in other editions or other games is also irrelavent. It could have MASSIVE effects in 3e but it does't matter. The claim on the table is that high stats had little effect on characters, which I've shown to be pretty false. </p><p></p><p>For example, I would point out that a 1e cleric with a 12 wis has very limited spell casting abilities, to the point where he has no bonus spells and actually has a chance (albeit a small one - 1%) of spell failure every time he casts. A wizard with a 12 Int gets a max of 7 spells per level, and only has a 45% chance of actually learning a new spell.</p><p></p><p>Low ability scores in AD&D were just as crippling as any other edition.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5061206, member: 22779"] But, where is the sharing? What work is the mechanics doing in order to achieve balance when, if I use the mechanics, I get unbalanced results and have to over rule those results as the DM? Again, I do not believe that multiple points of imbalance=balance. All that means is you have multiple points where the game is out of balance and needs to be adjusted by the GM. Sure, you can dress it up nicely and say it has more "give" or is more "tolerant" and that's fine. You prefer it this way. I can totally get behind that. No problems at all. But, don't pretend that it's something that it's not. There's no shared responsibility here. Everything is on you the GM to make sure it works and the mechanics give you little or no guidance whatsoever. I mean, can you answer the following basic questions: 1. How many characters is a "standard" adventuring party? 2. What level is an encounter with 4 gargoyles an average encounter? 3. What level should a PC have a +2 sword? 4. How many magic items should a 7th level PC have? These are all basic game balance issues. These aren't bizarre corner case questions, but questions that pretty much every DM has to answer at some point. Now, can you point to me where, in the 1e AD&D DMG or PHB that I can find the answer to these questions? But, how stats effected characters in other editions or other games is also irrelavent. It could have MASSIVE effects in 3e but it does't matter. The claim on the table is that high stats had little effect on characters, which I've shown to be pretty false. For example, I would point out that a 1e cleric with a 12 wis has very limited spell casting abilities, to the point where he has no bonus spells and actually has a chance (albeit a small one - 1%) of spell failure every time he casts. A wizard with a 12 Int gets a max of 7 spells per level, and only has a 45% chance of actually learning a new spell. Low ability scores in AD&D were just as crippling as any other edition. [/QUOTE]
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