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Was AD&D1 designed for game balance?
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<blockquote data-quote="Raven Crowking" data-source="post: 5061501" data-attributes="member: 18280"><p>I obviously disagree. When I started playing D&D, it was through Holmes Basic, then reading the AD&D1 books. No one taught me how to play; I had no prior experience with either wargames or rpgs.</p><p></p><p></p><p></p><p>I obviously disagree. There is no hard-and-fast point given, but neither is there a hard-and-fast point inherent in the rules to be given. There is a sliding scale, with "too much" at one end and "too little" at the other. There is a lot of information about why systems are as they are, and there is a lot of advice given as to how to run a game. Follow the advice, and you are very likely to be in the comfortable middle, neither "too much" nor "too little".</p><p></p><p>That is what I, and dozens of others like me, did, to my certain knowledge. And I am not talking about dozens I grew up with, but people I met through the U.S. Army and, later, moving to California and Canada.</p><p></p><p>I am sure that there are many thousands who did the same, who I have never had the good fortune to meet.</p><p></p><p></p><p></p><p>You must think that I, and others who have managed to apply "judicious and intelligent usage" from Game 1, through the medium of reading the books and understanding what was therein, have some kind of inherent genius to be able to do so. I thank you for the compliment.</p><p></p><p>However, I don't believe that there is anything at all difficult to applying "judicious and intelligent usage" to the AD&D1 game. It is only a matter of attitude and approach. Anyone could do it, and nearly anyone could learn how to do it merely by reading the books and then following the advice therein. IME, anyway. YMMV.</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 5061501, member: 18280"] I obviously disagree. When I started playing D&D, it was through Holmes Basic, then reading the AD&D1 books. No one taught me how to play; I had no prior experience with either wargames or rpgs. I obviously disagree. There is no hard-and-fast point given, but neither is there a hard-and-fast point inherent in the rules to be given. There is a sliding scale, with "too much" at one end and "too little" at the other. There is a lot of information about why systems are as they are, and there is a lot of advice given as to how to run a game. Follow the advice, and you are very likely to be in the comfortable middle, neither "too much" nor "too little". That is what I, and dozens of others like me, did, to my certain knowledge. And I am not talking about dozens I grew up with, but people I met through the U.S. Army and, later, moving to California and Canada. I am sure that there are many thousands who did the same, who I have never had the good fortune to meet. You must think that I, and others who have managed to apply "judicious and intelligent usage" from Game 1, through the medium of reading the books and understanding what was therein, have some kind of inherent genius to be able to do so. I thank you for the compliment. However, I don't believe that there is anything at all difficult to applying "judicious and intelligent usage" to the AD&D1 game. It is only a matter of attitude and approach. Anyone could do it, and nearly anyone could learn how to do it merely by reading the books and then following the advice therein. IME, anyway. YMMV. RC [/QUOTE]
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