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Was AD&D1 designed for game balance?
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<blockquote data-quote="Raven Crowking" data-source="post: 5061505" data-attributes="member: 18280"><p>Oh, that's easy. The problem you are having is that you assume that it is the DM who answers these questions.</p><p></p><p>1. There is no standard party side. How many PCs are on the expedition? How many henchmen and hirelings do they have? That is the party size. Party size is determined by the players, not the DM.</p><p></p><p>2. There is no standard <em><strong>character</strong></em> level. Players determine the amount of risk they are willing to undergo. If you look in the encounter charts in the 1e DMG, you can find what dungeon level 4 gargoyles is likely to be found on. When the PCs are on that <em><strong>dungeon</strong></em> level, regardless of their character level, 4 gargoyles is (potentially) a standard encounter. The players determine, through their choices, when they are ready for such encounters.</p><p></p><p>3. The level at which the player earns the sword. If there is a +2 sword in Castle Greyhawk, it is possible (though unlikely) that a 1st level expedition will find it. It is possible (and far more likely) that it will never be found. The character level isn't really all that important; what is important is that the treasure found is balanced by the effort taken to find it.</p><p></p><p>4. A 7th level PC should have as many magic items as he or she can locate, convince the party to allow him or her to take as a fair share, and preserve (both from use, from loss, and from destruction). However, intelligent useage (on the part of the player, which is part of the convincing & preserving mentioned) would indicate that, in some cases, these items should nonetheless be spread about to make the party stronger (even if on loan), which increases overall survivability and maximizes future profit.</p><p></p><p>The amount of magic items a 7th level NPC should have, or a new PC created at 7th level, is given in the 1e DMG.</p><p></p><p></p><p>Hope that helped.</p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 5061505, member: 18280"] Oh, that's easy. The problem you are having is that you assume that it is the DM who answers these questions. 1. There is no standard party side. How many PCs are on the expedition? How many henchmen and hirelings do they have? That is the party size. Party size is determined by the players, not the DM. 2. There is no standard [I][B]character[/B][/I] level. Players determine the amount of risk they are willing to undergo. If you look in the encounter charts in the 1e DMG, you can find what dungeon level 4 gargoyles is likely to be found on. When the PCs are on that [I][B]dungeon[/B][/I] level, regardless of their character level, 4 gargoyles is (potentially) a standard encounter. The players determine, through their choices, when they are ready for such encounters. 3. The level at which the player earns the sword. If there is a +2 sword in Castle Greyhawk, it is possible (though unlikely) that a 1st level expedition will find it. It is possible (and far more likely) that it will never be found. The character level isn't really all that important; what is important is that the treasure found is balanced by the effort taken to find it. 4. A 7th level PC should have as many magic items as he or she can locate, convince the party to allow him or her to take as a fair share, and preserve (both from use, from loss, and from destruction). However, intelligent useage (on the part of the player, which is part of the convincing & preserving mentioned) would indicate that, in some cases, these items should nonetheless be spread about to make the party stronger (even if on loan), which increases overall survivability and maximizes future profit. The amount of magic items a 7th level NPC should have, or a new PC created at 7th level, is given in the 1e DMG. Hope that helped. RC [/QUOTE]
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