Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Was AD&D1 designed for game balance?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Raven Crowking" data-source="post: 5061992" data-attributes="member: 18280"><p>As I said, I started as DM without a background in rpgs or wargames.</p><p></p><p>AFAICT, I was the first DM in my area, and I was directly responsible (I later learned, through bringing the Holmes book to school) for the second. About 1/3 of my initial D&D experiences (2 out of the first 6, myself not included) were with bad DMs, and I can say without a doubt that the bad ones then were also the worst I ever experienced. </p><p></p><p>In both cases, wanting to direct the player characters, and decide how encounters "should" go was the cardinal sin, and 3e does little, if anything, to prevent this!</p><p></p><p>Over the years, though, I have met many more good DMs than bad.</p><p></p><p></p><p></p><p>The 1e Monster Level system gives more weight to the non-HD strengths of monsters AFAICT. The exact formula is given in the 1e DMG, and one can see that special abilities can quickly outweigh hit dice in terms of XP value (and, therefore, Monster Level).</p><p></p><p>The CR system reverses the process somewhat. In 1e, monster hit dice + monster abilities = XP Value, which in turn determines Monster Level. In 3e, monster hit dice + monster abilities are used (in some undisclosed method) to determine CR, and CR in turn determines a far less granular XP value.</p><p></p><p>While the CR system is far more granular than Monster Level overall, the fact is that in 1e, much higher granularity in the XP Value of a monster can allow the experienced DM to get a better idea of how big a threat a monster is than the CR system allows for.</p><p></p><p>Thus, where 1e gives you Monster Levels 1 to 10, 3e gives you CR 1/6 to 20+, greatly increasing the granularity. However, underlying ML 1-10 is an XP system running from under 5 to over 10,000, that offers by far the most granularity any system ever has for determining the relative challenge a monster represents.</p><p></p><p></p><p></p><p>No, because we are talking about the quanta of change. </p><p></p><p>In 3e at least, the power curve doesn't actually have a high level of granularity. The step between one level and the next (or one CR and the next) is far greater than that in TSR-D&D. </p><p></p><p>When increase in power occurs gradually, it is possible to vary the number and levels of characters without having to rewrite challenges to compensate. Which is why you see so many TSR modules say "For 4-6 characters between levels X and Y". </p><p></p><p>Likewise, a DM's work in 1e is usable for longer than it is in 3e. Say that the DM has four characters in his game, each of which is 3rd level. He then creates three potential adventures, and allows them to choose which to follow up on.</p><p></p><p>In 1e, both because levelling is slower, and because the power curve is shallower, it is possible to use all of this work with the same characters without any redesign whatsoever. Moreover, it is possible to do so without the last area being too easy or the first area being too hard.</p><p></p><p>Conversely, in 3e, adventures need a scaling sidebar in case there are relatively minor variances in character levels or numbers.</p><p></p><p>Thus, when the power curve uses a granularity of X+1, X+2, X+3, you have less varience than when the power curve is X+10, X+20, X+30, X+50, etc. It is easier for first level 1e characters to handle a ML 2 monster than it is for 1st level 3e characters to handle a CR 2 monster, even though CR 2 includes creatures that are ML 1 in the 1e system. The margin of error (i.e., where the DM can misjudge difficulty without sinking the boat) in 1e is far, far greater than it is in 3e.</p><p></p><p>WotC recognized this, and explicitly took steps to deal with it in 4e. "Flattening the power curve" was a stated design goal. Whether they were successful or not is, of course, another topic.</p><p></p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 5061992, member: 18280"] As I said, I started as DM without a background in rpgs or wargames. AFAICT, I was the first DM in my area, and I was directly responsible (I later learned, through bringing the Holmes book to school) for the second. About 1/3 of my initial D&D experiences (2 out of the first 6, myself not included) were with bad DMs, and I can say without a doubt that the bad ones then were also the worst I ever experienced. In both cases, wanting to direct the player characters, and decide how encounters "should" go was the cardinal sin, and 3e does little, if anything, to prevent this! Over the years, though, I have met many more good DMs than bad. The 1e Monster Level system gives more weight to the non-HD strengths of monsters AFAICT. The exact formula is given in the 1e DMG, and one can see that special abilities can quickly outweigh hit dice in terms of XP value (and, therefore, Monster Level). The CR system reverses the process somewhat. In 1e, monster hit dice + monster abilities = XP Value, which in turn determines Monster Level. In 3e, monster hit dice + monster abilities are used (in some undisclosed method) to determine CR, and CR in turn determines a far less granular XP value. While the CR system is far more granular than Monster Level overall, the fact is that in 1e, much higher granularity in the XP Value of a monster can allow the experienced DM to get a better idea of how big a threat a monster is than the CR system allows for. Thus, where 1e gives you Monster Levels 1 to 10, 3e gives you CR 1/6 to 20+, greatly increasing the granularity. However, underlying ML 1-10 is an XP system running from under 5 to over 10,000, that offers by far the most granularity any system ever has for determining the relative challenge a monster represents. No, because we are talking about the quanta of change. In 3e at least, the power curve doesn't actually have a high level of granularity. The step between one level and the next (or one CR and the next) is far greater than that in TSR-D&D. When increase in power occurs gradually, it is possible to vary the number and levels of characters without having to rewrite challenges to compensate. Which is why you see so many TSR modules say "For 4-6 characters between levels X and Y". Likewise, a DM's work in 1e is usable for longer than it is in 3e. Say that the DM has four characters in his game, each of which is 3rd level. He then creates three potential adventures, and allows them to choose which to follow up on. In 1e, both because levelling is slower, and because the power curve is shallower, it is possible to use all of this work with the same characters without any redesign whatsoever. Moreover, it is possible to do so without the last area being too easy or the first area being too hard. Conversely, in 3e, adventures need a scaling sidebar in case there are relatively minor variances in character levels or numbers. Thus, when the power curve uses a granularity of X+1, X+2, X+3, you have less varience than when the power curve is X+10, X+20, X+30, X+50, etc. It is easier for first level 1e characters to handle a ML 2 monster than it is for 1st level 3e characters to handle a CR 2 monster, even though CR 2 includes creatures that are ML 1 in the 1e system. The margin of error (i.e., where the DM can misjudge difficulty without sinking the boat) in 1e is far, far greater than it is in 3e. WotC recognized this, and explicitly took steps to deal with it in 4e. "Flattening the power curve" was a stated design goal. Whether they were successful or not is, of course, another topic. RC [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Was AD&D1 designed for game balance?
Top