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Was AD&D1 designed for game balance?
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<blockquote data-quote="AllisterH" data-source="post: 5062167" data-attributes="member: 51325"><p>1. Stats and balance.</p><p></p><p>Again, it should be pointed out.</p><p></p><p></p><p>RIGHT ON the beginning of th 1e PHB, there is an EXPLICIT mention by Gygax that if you're character doesn't have at LEAST 2 starting stats above 15 (one in your prime req), the character is looking at VERY long ends of survival.</p><p></p><p>Honestly. to me anyway, that passage on page 8 explicitly means you were NOT supposed to play with non-superhero stats.</p><p></p><p>2. Wealth level a.k.a 2e _IS_ AD&D.</p><p></p><p>People seem to forget that 2e _IS_ AD&D and 2e does have the fighter companion chart which lists magic items for a high level fighter. The assumption I always worked under was that at a MINIMUM, a character should be at least equal in gear to that fighter NPC companion.</p></blockquote><p></p>
[QUOTE="AllisterH, post: 5062167, member: 51325"] 1. Stats and balance. Again, it should be pointed out. RIGHT ON the beginning of th 1e PHB, there is an EXPLICIT mention by Gygax that if you're character doesn't have at LEAST 2 starting stats above 15 (one in your prime req), the character is looking at VERY long ends of survival. Honestly. to me anyway, that passage on page 8 explicitly means you were NOT supposed to play with non-superhero stats. 2. Wealth level a.k.a 2e _IS_ AD&D. People seem to forget that 2e _IS_ AD&D and 2e does have the fighter companion chart which lists magic items for a high level fighter. The assumption I always worked under was that at a MINIMUM, a character should be at least equal in gear to that fighter NPC companion. [/QUOTE]
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Was AD&D1 designed for game balance?
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