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Was AD&D1 designed for game balance?
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<blockquote data-quote="howandwhy99" data-source="post: 5062500" data-attributes="member: 3192"><p>Starting last and working upwards. Simulation games are perhaps the most common form of game. Computer simulations, wargame miniatures simulations, etc. That is what I mean by simulation game, not GNS or Big Model Theory. Simulation games are not a type of RPG, they cannot be. Computer RPGs are often taken as RPGs because of their similarity in design to some published classic RPG designs. They are not RPGs. A person cannot roleplay with a computer. Both storygame theories and Mr. Gygax agreed on the last point.</p><p></p><p>AD&D is not balanced by class as it is not a competitive game between the players, but a game every individual plays alone with the option for each to work with other players at the table. This is how cooperation games work. Class balance would not matter in AD&D anyways as everything would become "unbalanced" between players once one achieved a different class level than the others. </p><p></p><p>It is not balanced at all as a simulation game or player vs. player competition game. It is balanced as a cooperative game, but that is only one way to run D&D. As D&D is in the category of a pattern finding games cooperative design simply works better for most groups. See <a href="http://www.teachervision.fen.com/problem-solving/teaching-methods/48900.html" target="_blank">here</a> for a basic explanation about this category of games. The author of that site calls player groups: cooperative learning groups, though it does not specifically refer to RPGs. I can't find anywhere on the internet that properly recognizes RPGs as pattern finding games, but in all my experience and study of the first 30 years of RPG design and of the 90 year history of roleplaying it is clear to me they are.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 5062500, member: 3192"] Starting last and working upwards. Simulation games are perhaps the most common form of game. Computer simulations, wargame miniatures simulations, etc. That is what I mean by simulation game, not GNS or Big Model Theory. Simulation games are not a type of RPG, they cannot be. Computer RPGs are often taken as RPGs because of their similarity in design to some published classic RPG designs. They are not RPGs. A person cannot roleplay with a computer. Both storygame theories and Mr. Gygax agreed on the last point. AD&D is not balanced by class as it is not a competitive game between the players, but a game every individual plays alone with the option for each to work with other players at the table. This is how cooperation games work. Class balance would not matter in AD&D anyways as everything would become "unbalanced" between players once one achieved a different class level than the others. It is not balanced at all as a simulation game or player vs. player competition game. It is balanced as a cooperative game, but that is only one way to run D&D. As D&D is in the category of a pattern finding games cooperative design simply works better for most groups. See [url=http://www.teachervision.fen.com/problem-solving/teaching-methods/48900.html]here[/url] for a basic explanation about this category of games. The author of that site calls player groups: cooperative learning groups, though it does not specifically refer to RPGs. I can't find anywhere on the internet that properly recognizes RPGs as pattern finding games, but in all my experience and study of the first 30 years of RPG design and of the 90 year history of roleplaying it is clear to me they are. [/QUOTE]
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