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Was AD&D1 designed for game balance?
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<blockquote data-quote="Lanefan" data-source="post: 5062508" data-attributes="member: 29398"><p>1. Cannot be answered; there is no inherent "standard" in 1e.</p><p>2. Cannot be answered; what is "average" to one party might be killer to a second and a pushover for a third; all of the same level. (and with Gargoyles in particular, much will depend on how much magic the party's got in its scabbards)</p><p>3. At whatever level he or she finds one and is able to keep it.</p><p>4. How many, or how powerful? I've seen 7th-level characters who poured all their wealth into one really spectacular item; I've also seen 7ths who collect all the minor magics everyone else doesn't want - they might have 25 items, but only 2 are worth more than 2000 g.p. and most of the rest are but a few hundred each.</p><p></p><p>Also, in 1e more so than later editions a second variable rears its ugly head: item destruction. One good fireball and subsequent meltdown can ruin your whole bank account! And, for the recond and speaking as one who's been on the wrong end of many a meltdown, that's the way I like it.</p><p></p><p>So there's no real good answer for that one either.</p><p></p><p>There's low, and then there's hopeless. A Cleric with Wis. 12 comes under hopeless; and if the 12 is its highest stat it should be scrapped and re-rolled. 3e to its credit actually put that in the book: nothing higher than 13, or total bonus adding to 0 or less, means scrap and start over.</p><p></p><p>As AllisterH pointed out already, the 1e game sort of assumes you're going to have at least one 15...and that's not a problem.</p><p></p><p>My personal preference for a character is to have one real high stat to make it rock, one real low stat to make it fun, and the rest can be whatever unless I'm trying for a specific class that has multiple stat requirements e.g. Ranger.</p><p></p><p>That said, having played both I'll say that starting stats make less difference to a PC's projected career length in 1e than 3e; but as 3e has so many ways to change stats both temporarily and permanently once the game gets going any comparison after the first few levels is kinda pointless.</p><p></p><p>That's a guideline for Fighters, but what about all the other classes?</p><p></p><p>I never played 2e; was the magic acquisition rate expected to be about the same as 1e?</p><p></p><p>Lan-"I never met a +2 sword I didn't like"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5062508, member: 29398"] 1. Cannot be answered; there is no inherent "standard" in 1e. 2. Cannot be answered; what is "average" to one party might be killer to a second and a pushover for a third; all of the same level. (and with Gargoyles in particular, much will depend on how much magic the party's got in its scabbards) 3. At whatever level he or she finds one and is able to keep it. 4. How many, or how powerful? I've seen 7th-level characters who poured all their wealth into one really spectacular item; I've also seen 7ths who collect all the minor magics everyone else doesn't want - they might have 25 items, but only 2 are worth more than 2000 g.p. and most of the rest are but a few hundred each. Also, in 1e more so than later editions a second variable rears its ugly head: item destruction. One good fireball and subsequent meltdown can ruin your whole bank account! And, for the recond and speaking as one who's been on the wrong end of many a meltdown, that's the way I like it. So there's no real good answer for that one either. There's low, and then there's hopeless. A Cleric with Wis. 12 comes under hopeless; and if the 12 is its highest stat it should be scrapped and re-rolled. 3e to its credit actually put that in the book: nothing higher than 13, or total bonus adding to 0 or less, means scrap and start over. As AllisterH pointed out already, the 1e game sort of assumes you're going to have at least one 15...and that's not a problem. My personal preference for a character is to have one real high stat to make it rock, one real low stat to make it fun, and the rest can be whatever unless I'm trying for a specific class that has multiple stat requirements e.g. Ranger. That said, having played both I'll say that starting stats make less difference to a PC's projected career length in 1e than 3e; but as 3e has so many ways to change stats both temporarily and permanently once the game gets going any comparison after the first few levels is kinda pointless. That's a guideline for Fighters, but what about all the other classes? I never played 2e; was the magic acquisition rate expected to be about the same as 1e? Lan-"I never met a +2 sword I didn't like"-efan [/QUOTE]
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