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Was AD&D1 designed for game balance?
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<blockquote data-quote="Hussar" data-source="post: 5064837" data-attributes="member: 22779"><p>Damn, how much were you paying for level advancement? IIRC it was like 1500 gp/level for training no? Considering the general consensus is that people gained far more xp from treasure than kills, you should have had lots of gold to flog for training. </p><p></p><p>Then again, we sold off the buckets of magic for the xp AND the training. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Well, no matter how you slice it RC, the fact that there is OVER a million GP in the G series of modules is pretty hard to avoid. And that doesn't count magic items at all. Heck, even if you're forcing your players to develop spontaneous cataracts every time they find treasure, they're likely to pick up a bit of flash once in a while. </p><p></p><p>But hey, to each his own. To me, when you're outfitting all of your followers (and I played a cleric!) with magic weapons because you just can't be bothered selling them, well, that's pretty Monte Haul to me. </p><p></p><p>I still loved ending up with the trifecta of the girdle, gauntlets and hammer of thunderbolts in the hands of my paladin. Wahoo. Blowing away dragons in a single round was just fun. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Hussar, post: 5064837, member: 22779"] Damn, how much were you paying for level advancement? IIRC it was like 1500 gp/level for training no? Considering the general consensus is that people gained far more xp from treasure than kills, you should have had lots of gold to flog for training. Then again, we sold off the buckets of magic for the xp AND the training. :) Well, no matter how you slice it RC, the fact that there is OVER a million GP in the G series of modules is pretty hard to avoid. And that doesn't count magic items at all. Heck, even if you're forcing your players to develop spontaneous cataracts every time they find treasure, they're likely to pick up a bit of flash once in a while. But hey, to each his own. To me, when you're outfitting all of your followers (and I played a cleric!) with magic weapons because you just can't be bothered selling them, well, that's pretty Monte Haul to me. I still loved ending up with the trifecta of the girdle, gauntlets and hammer of thunderbolts in the hands of my paladin. Wahoo. Blowing away dragons in a single round was just fun. :) [/QUOTE]
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Was AD&D1 designed for game balance?
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