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Was AD&D1 designed for game balance?
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<blockquote data-quote="Votan" data-source="post: 5066029" data-attributes="member: 18680"><p>Well, remember we are going back 20 years in memory so not all details are sharp (sadly, old age gets all of us). But I do remember both a train of pack mules (and the screams/annoyance when the mules got killed) as well as frequent use of teleport. We also had an elf F/MU early on (that I was playing) who could also teleport. There was also a psionist (dragon mag) and some melee types.</p><p></p><p>Things went terribly wrong when after the elf died (on a teleport, if I recall correctly -- no joke, only a 2% chance) and was replaced (with the very sad and sub-optimal choice of a monk -- boy was I not thinking). We tehn encountered some silly Drow that could drain up to 4 levels from the wizard (per hit!!!!). </p><p></p><p>Without using magic cleverly it all went wrong. We needed to advance the psionist (who was really close) so he could cast Restoration (by reaching a high enough level to have that power). That was a terrible mistake. </p><p></p><p>Coming back as a non-caster was a bad idea on my part (especially as I came back a few levels lower than the fighter [who I think was a fighter/theif but memory is fuzzy] and Paladin so was incompetent on the front lines). There was also some sort of Druid type but I didn't know that person well (but I think they did the pack train).</p><p></p><p>I'm not 100% sure why we were not using teleport without error as I think that was in the PHB but maybe the wizard was hoarding spells. He was definitely the highest level party member before he got drained.</p></blockquote><p></p>
[QUOTE="Votan, post: 5066029, member: 18680"] Well, remember we are going back 20 years in memory so not all details are sharp (sadly, old age gets all of us). But I do remember both a train of pack mules (and the screams/annoyance when the mules got killed) as well as frequent use of teleport. We also had an elf F/MU early on (that I was playing) who could also teleport. There was also a psionist (dragon mag) and some melee types. Things went terribly wrong when after the elf died (on a teleport, if I recall correctly -- no joke, only a 2% chance) and was replaced (with the very sad and sub-optimal choice of a monk -- boy was I not thinking). We tehn encountered some silly Drow that could drain up to 4 levels from the wizard (per hit!!!!). Without using magic cleverly it all went wrong. We needed to advance the psionist (who was really close) so he could cast Restoration (by reaching a high enough level to have that power). That was a terrible mistake. Coming back as a non-caster was a bad idea on my part (especially as I came back a few levels lower than the fighter [who I think was a fighter/theif but memory is fuzzy] and Paladin so was incompetent on the front lines). There was also some sort of Druid type but I didn't know that person well (but I think they did the pack train). I'm not 100% sure why we were not using teleport without error as I think that was in the PHB but maybe the wizard was hoarding spells. He was definitely the highest level party member before he got drained. [/QUOTE]
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Was AD&D1 designed for game balance?
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