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Was AD&D1 designed for game balance?
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<blockquote data-quote="Hussar" data-source="post: 5066123" data-attributes="member: 22779"><p>Just a further point that occured to me.</p><p></p><p>How is it realistic that the giants in G1 would actually flee to G2? I mean, one, IIRC, only the Hill Giant leader knows about the secret room with the magic gate, so, if he dies in the opening encounter, could they actually retreat. But, also, there is the issue of would the hill giants actually go there? I mean, how likely is it that the fire giants, upon seeing hill giants laden with their treasure suddenly popping up through the gate that they're NOT supposed to use, will welcome them with open arms and not kill them on sight?</p><p></p><p>Plus, how realistic is it that the hill giants, not the brightest of creatures in the first place, will not panic after being hurt enough to consider retreating, but rather will remain calm and tactical and gather up all their treasure most carefully, leaving little or nothing behind, then proceed through the gate that they're not supposed to use in the first place?</p><p></p><p>Since when do hill giants suddenly turn into special forces members, keeping a cool head at all times and make the perfect tactical decision?</p><p></p><p>How is that remotely more realistic or believable than the PC's mow down the giants who might scatter to the four winds carrying only what they could grab on the way through? (Of course, that ignores the fact that the PC's could pretty easily TRACK the hill giants down if they wanted to.)</p><p></p><p>I suppose if the DM is taking the position that the players MUST NOT get the treasure at any cost, this is a good idea, but, I gotta admit, not a DM I want to play with.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5066123, member: 22779"] Just a further point that occured to me. How is it realistic that the giants in G1 would actually flee to G2? I mean, one, IIRC, only the Hill Giant leader knows about the secret room with the magic gate, so, if he dies in the opening encounter, could they actually retreat. But, also, there is the issue of would the hill giants actually go there? I mean, how likely is it that the fire giants, upon seeing hill giants laden with their treasure suddenly popping up through the gate that they're NOT supposed to use, will welcome them with open arms and not kill them on sight? Plus, how realistic is it that the hill giants, not the brightest of creatures in the first place, will not panic after being hurt enough to consider retreating, but rather will remain calm and tactical and gather up all their treasure most carefully, leaving little or nothing behind, then proceed through the gate that they're not supposed to use in the first place? Since when do hill giants suddenly turn into special forces members, keeping a cool head at all times and make the perfect tactical decision? How is that remotely more realistic or believable than the PC's mow down the giants who might scatter to the four winds carrying only what they could grab on the way through? (Of course, that ignores the fact that the PC's could pretty easily TRACK the hill giants down if they wanted to.) I suppose if the DM is taking the position that the players MUST NOT get the treasure at any cost, this is a good idea, but, I gotta admit, not a DM I want to play with. [/QUOTE]
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Was AD&D1 designed for game balance?
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