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Was AD&D1 designed for game balance?
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<blockquote data-quote="Hussar" data-source="post: 5066957" data-attributes="member: 22779"><p>Well, considering that Bill91 agrees with me, that the giants actually won't flee, perhaps some rereading wouldn't hurt. Just saying.</p><p></p><p></p><p></p><p>Umm, how hard is it to figure out that this hankerchief I've got is a 10x10x10 space? Or that the bag I just picked up is bigger on the inside than the outside?</p><p></p><p>I'll buy you might not know that the sword is a +1 sword (unless it glows), but a Bag of Holding? How incompetent are your players?</p><p></p><p>Besides that, we just piled everything in one big pile and hit it with detect magic. When a bag glows, well, you've really only got two choices by and large - bag of holding or devouring. A quick bit of testing generally reveals it.</p><p></p><p>So, no, not once in any D&D game I've ever played has a bag of holding been unintentionally placed inside another extra-dimensional space. Intentionally? Well, that's a whole 'nother story. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>But, at the end of the day, I think you're arguing in a circle. A good player, with good player skills, will get the treasure. That's what defines, according to you, a good player. A good DM will prevent the player from getting the treasure, again, according to you.</p><p></p><p>So, if you have good players, you automatically must have a bad DM - because a good DM would never let the players get the treasure back to town. If you have bad players, you automatically have a good DM. Funny how that definition becomes a trifle self serving no?</p></blockquote><p></p>
[QUOTE="Hussar, post: 5066957, member: 22779"] Well, considering that Bill91 agrees with me, that the giants actually won't flee, perhaps some rereading wouldn't hurt. Just saying. Umm, how hard is it to figure out that this hankerchief I've got is a 10x10x10 space? Or that the bag I just picked up is bigger on the inside than the outside? I'll buy you might not know that the sword is a +1 sword (unless it glows), but a Bag of Holding? How incompetent are your players? Besides that, we just piled everything in one big pile and hit it with detect magic. When a bag glows, well, you've really only got two choices by and large - bag of holding or devouring. A quick bit of testing generally reveals it. So, no, not once in any D&D game I've ever played has a bag of holding been unintentionally placed inside another extra-dimensional space. Intentionally? Well, that's a whole 'nother story. :) But, at the end of the day, I think you're arguing in a circle. A good player, with good player skills, will get the treasure. That's what defines, according to you, a good player. A good DM will prevent the player from getting the treasure, again, according to you. So, if you have good players, you automatically must have a bad DM - because a good DM would never let the players get the treasure back to town. If you have bad players, you automatically have a good DM. Funny how that definition becomes a trifle self serving no? [/QUOTE]
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