Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Was AD&D1 designed for game balance?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Witty Comeback" data-source="post: 5067233" data-attributes="member: 82007"><p>I think that is a slight mischaracterization. I interpret RC as saying (and please correct me if I'm wrong) that a good DM will place treasure such that good play will be rewarded with that treasure, and poor play will not. Making treasure impossible to retrieve is bad DMing, because neither good play nor bad play will be distinguishable. Making all the treasure easily retrieved is bad DMing, because both good play and bad play will be rewarded. The trick, then, is to set up the challenges such that skilled players can reap benefits that poor players cannot (or do not).</p><p></p><p>Furthermore, the important part (according to his posts) is that the entire retrieval process be carried out, i.e. finding it, recognizing it as valuable, actually being able to remove it from the dungeon, etc.</p><p></p><p>Edit: Also, your summary reminded me of one of my favorite Yogi Berra quotes: "Good hitting will defeat good pitching very time, and vice versa." <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Witty Comeback, post: 5067233, member: 82007"] I think that is a slight mischaracterization. I interpret RC as saying (and please correct me if I'm wrong) that a good DM will place treasure such that good play will be rewarded with that treasure, and poor play will not. Making treasure impossible to retrieve is bad DMing, because neither good play nor bad play will be distinguishable. Making all the treasure easily retrieved is bad DMing, because both good play and bad play will be rewarded. The trick, then, is to set up the challenges such that skilled players can reap benefits that poor players cannot (or do not). Furthermore, the important part (according to his posts) is that the entire retrieval process be carried out, i.e. finding it, recognizing it as valuable, actually being able to remove it from the dungeon, etc. Edit: Also, your summary reminded me of one of my favorite Yogi Berra quotes: "Good hitting will defeat good pitching very time, and vice versa." ;) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Was AD&D1 designed for game balance?
Top