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Was AD&D1 designed for game balance?
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<blockquote data-quote="Raven Crowking" data-source="post: 5067443" data-attributes="member: 18280"><p>If one assumes that the group is playing the game as described in the DMG, then there should be trouble with searching the G1 setting for a long time before proceeding. First off, it should be remembered that the giants have the benefit of the "best advice" (from the Drow). </p><p></p><p>If the giants left a lot of treasure in the Steading, it would not be unreasonable for the giants from G2 to send a party to recover it. If the wizard is currently away selling the gems (via teleport), that's just too bad. It should also be assumed that the survivors tell whatever they know about the PCs, and that any giant group arriving at the Steading should have fairly good intelligence.</p><p></p><p>The party searching the Steading will also have to deal with any returning ogres or giants that were not at the Steading when they first arrived, as well as standard wilderness encounters. Those orc and bugbear slaves came from somewhere.....perhaps when their tribes hear that the Steading has fallen, they will come poking about for treasure. The orc tribe might even feel such treasure is earned, if the captive orcs helped the PCs (as is suggested in the module).</p><p></p><p>I don't think that the sheer bulk of the treasure in the G Series modules has become completely apparent. Or, for that matter, the amount of time it would take to thoroughly search the entire module setting. For that matter, do the PCs "thoroughly search" the entire setting? If so, how many go permanently insane before the learn to stop trying to be thorough in the weird temple?</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 5067443, member: 18280"] If one assumes that the group is playing the game as described in the DMG, then there should be trouble with searching the G1 setting for a long time before proceeding. First off, it should be remembered that the giants have the benefit of the "best advice" (from the Drow). If the giants left a lot of treasure in the Steading, it would not be unreasonable for the giants from G2 to send a party to recover it. If the wizard is currently away selling the gems (via teleport), that's just too bad. It should also be assumed that the survivors tell whatever they know about the PCs, and that any giant group arriving at the Steading should have fairly good intelligence. The party searching the Steading will also have to deal with any returning ogres or giants that were not at the Steading when they first arrived, as well as standard wilderness encounters. Those orc and bugbear slaves came from somewhere.....perhaps when their tribes hear that the Steading has fallen, they will come poking about for treasure. The orc tribe might even feel such treasure is earned, if the captive orcs helped the PCs (as is suggested in the module). I don't think that the sheer bulk of the treasure in the G Series modules has become completely apparent. Or, for that matter, the amount of time it would take to thoroughly search the entire module setting. For that matter, do the PCs "thoroughly search" the entire setting? If so, how many go permanently insane before the learn to stop trying to be thorough in the weird temple? [/QUOTE]
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Was AD&D1 designed for game balance?
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