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General Tabletop Discussion
*Dungeons & Dragons
Was Champion Fighter designed to be on par with Battlemaster?
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<blockquote data-quote="kilpatds" data-source="post: 6962378" data-attributes="member: 55079"><p>I WAS the DM. And as the DM, the Champ needed a buff (which he didn't get, because we were playing pretty RAW).</p><p></p><p>As a different note, my experience is that it's harder to justify endless (weak) encounters at high levels, and they're less fun. If the monsters are too weak to get the wizard to drop spells, then the encounter isn't worth running. If the wizard has to drop spells, then at some point we run out of spells and you just TPK. (And in practice, the party just goes to the mansion. And if you try and set up an ambush after the mansion, then you get one huge fight/encounter, and then they go back into the mansion. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p><p></p><p>Thematically, at high levels you're fighting the BBEGs. The encounters are more likely to be carefully crafted set pieces, with themes that are important. And as such, they take longer to prepare. You're going to do fewer of them a plot-cycle... and it's going to get harder to deny rests. Heck, I was having issues keeping the number of encounters per long rest greater than ONE, I can't imagine getting up to 3 encounters per short rest while keeping the game fun.</p><p></p><p>This effect (of what's worth an encounter, and why does this encounter exist, and what am I trying to do here) pushed things toward being heavily biased in favor of the long-rest classes. Even short-rest characters like Warlocks and Monks were heavily hurt in the comparison. The fighter survived as a valuable member of the party due to his ability to inflict large amounts of single-target hit-point damage Right Here Right Now, and that's something that the Battle Master is way better than the Champion at doing.</p></blockquote><p></p>
[QUOTE="kilpatds, post: 6962378, member: 55079"] I WAS the DM. And as the DM, the Champ needed a buff (which he didn't get, because we were playing pretty RAW). As a different note, my experience is that it's harder to justify endless (weak) encounters at high levels, and they're less fun. If the monsters are too weak to get the wizard to drop spells, then the encounter isn't worth running. If the wizard has to drop spells, then at some point we run out of spells and you just TPK. (And in practice, the party just goes to the mansion. And if you try and set up an ambush after the mansion, then you get one huge fight/encounter, and then they go back into the mansion. :) ) Thematically, at high levels you're fighting the BBEGs. The encounters are more likely to be carefully crafted set pieces, with themes that are important. And as such, they take longer to prepare. You're going to do fewer of them a plot-cycle... and it's going to get harder to deny rests. Heck, I was having issues keeping the number of encounters per long rest greater than ONE, I can't imagine getting up to 3 encounters per short rest while keeping the game fun. This effect (of what's worth an encounter, and why does this encounter exist, and what am I trying to do here) pushed things toward being heavily biased in favor of the long-rest classes. Even short-rest characters like Warlocks and Monks were heavily hurt in the comparison. The fighter survived as a valuable member of the party due to his ability to inflict large amounts of single-target hit-point damage Right Here Right Now, and that's something that the Battle Master is way better than the Champion at doing. [/QUOTE]
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Was Champion Fighter designed to be on par with Battlemaster?
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