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Was Champion Fighter designed to be on par with Battlemaster?
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<blockquote data-quote="smbakeresq" data-source="post: 6963081" data-attributes="member: 28301"><p>I do it a little different. I set up big encounters, fights last several rounds usually. In addition, don't let short rests occur in dangerous areas unless spellcaster uses the rope trick or similar magic to make it safe. Tjhose healing kit uses should be gone already by the BBEG, along with about half the spells in the group. To me the DMs goal (besides fun) is to wear the characters resources down; if they get to the BBEG with full resources available that's sort of a DM fail. The BBEG idea (and advantage) is that his minions wear them down while he has his full resources available. The players advantage is healing and they usually out number the BBEG.</p><p></p><p>A great way to do this and often under-utilized even in published adventures is terrain and hazards, especially extreme temperatures. As DM you don't have to track them so it makes encounters tougher for minimal effort. In addition, they tax resources and make utility stuff more valuable. </p><p></p><p>A group with full resources available should beat the BBEG most every time. Wear them down some and then the BBEG becomes a dramatic fight as he goes down as the characters are almost dead also.</p></blockquote><p></p>
[QUOTE="smbakeresq, post: 6963081, member: 28301"] I do it a little different. I set up big encounters, fights last several rounds usually. In addition, don't let short rests occur in dangerous areas unless spellcaster uses the rope trick or similar magic to make it safe. Tjhose healing kit uses should be gone already by the BBEG, along with about half the spells in the group. To me the DMs goal (besides fun) is to wear the characters resources down; if they get to the BBEG with full resources available that's sort of a DM fail. The BBEG idea (and advantage) is that his minions wear them down while he has his full resources available. The players advantage is healing and they usually out number the BBEG. A great way to do this and often under-utilized even in published adventures is terrain and hazards, especially extreme temperatures. As DM you don't have to track them so it makes encounters tougher for minimal effort. In addition, they tax resources and make utility stuff more valuable. A group with full resources available should beat the BBEG most every time. Wear them down some and then the BBEG becomes a dramatic fight as he goes down as the characters are almost dead also. [/QUOTE]
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Was Champion Fighter designed to be on par with Battlemaster?
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