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General Tabletop Discussion
*Dungeons & Dragons
Was Champion Fighter designed to be on par with Battlemaster?
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<blockquote data-quote="kilpatds" data-source="post: 6963094" data-attributes="member: 55079"><p>Uh ... the wizard shouldn't be able to just "deal" with all the encounters anyway. If the wizard is so much better that the fighter might as well have stayed in bed, then it's a different problem.</p><p></p><p>For a fun encounter, everyone should need to be involved. For a fun hard encounter, everyone should be trying to figure out what they have they don't usually use, and if it's relevant to the situation (and how to fast-talk the DM into letting it be relevant)</p><p></p><p>Yes, I'm aware of the theory. However, "fun" isn't always in this direction. At high levels, failure is frequently "campaign over" (it's not that the princess dies. It's that Orcus finishes his ritual..). And having the campaign end over a clock the PCs couldn't have known about is terri-bad.</p><p></p><p>Basically: "Fun" is an important design constraint I think is not being sufficient considered in this tangent discussion.</p></blockquote><p></p>
[QUOTE="kilpatds, post: 6963094, member: 55079"] Uh ... the wizard shouldn't be able to just "deal" with all the encounters anyway. If the wizard is so much better that the fighter might as well have stayed in bed, then it's a different problem. For a fun encounter, everyone should need to be involved. For a fun hard encounter, everyone should be trying to figure out what they have they don't usually use, and if it's relevant to the situation (and how to fast-talk the DM into letting it be relevant) Yes, I'm aware of the theory. However, "fun" isn't always in this direction. At high levels, failure is frequently "campaign over" (it's not that the princess dies. It's that Orcus finishes his ritual..). And having the campaign end over a clock the PCs couldn't have known about is terri-bad. Basically: "Fun" is an important design constraint I think is not being sufficient considered in this tangent discussion. [/QUOTE]
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Community
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Was Champion Fighter designed to be on par with Battlemaster?
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