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Was D&D the game you introduced role playing with?
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<blockquote data-quote="Hussar" data-source="post: 4908509" data-attributes="member: 22779"><p><a href="http://www.enworld.org/forum/general-rpg-discussion/263925-will-d-d-ever-able-regain-base-casual-players.html" target="_blank">The Casual Players thread</a> got me to thinking about introducing new people to the hobby. In that thread there's a bit of a discussion going on about how different versions of D&D might be too complicated to use to introduce new gamers into the hobby.</p><p></p><p>I thought about my own experiences for a bit and then it hit me. I never really used D&D to introduce people to gaming. I might have used the Basic set once or twice way back when, but, by and large, I haven't used D&D as the gateway to role playing gaming. Way back when it was Star Frontiers and Villains and Vigilantes, both because they are pretty simple systems with easy appeal.</p><p></p><p>SF I used because it was an easy "in" with anyone who liked Star Trek (I never did have the Fasa Star Trek RPG). And the intro modules that came with the boxed set - Volturnus - were great. Loads of fun and really well written. V&V is also a pretty easy system with a really fun chargen system. You can build just about anything. Not terribly good for long standing campaigns, but great for a pick up game. And, again, superheroes is a pretty easy point of entry. This was back in the days of the first Superman movies and superheroes were pretty cool again.</p><p></p><p>Later, in the 90's, again it wasn't D&D. It was CCG's. I used both Magic cards (borrowed from a friend) and my own Battletech CCG collection to get the ball rolling. There were more than a few people I managed to rope into TTRPG's through some Magic crack. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Nothing like a one hit drug. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>Recently, I've been slowly introducing RPG's to my students. Now, since language is a bit of a barrier (they are not native speakers) I have to start easy. So, Settlers of Catan has been the entry point. Lots of back and forth, and it's got a strong collaborative aspect that speaks to role playing. Plus, as the game unfolds, there's a definite sense of story going on.</p><p></p><p>So, how about you? How have you hooked people? D&D? Or other gateway goodies. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Hussar, post: 4908509, member: 22779"] [url=http://www.enworld.org/forum/general-rpg-discussion/263925-will-d-d-ever-able-regain-base-casual-players.html]The Casual Players thread[/url] got me to thinking about introducing new people to the hobby. In that thread there's a bit of a discussion going on about how different versions of D&D might be too complicated to use to introduce new gamers into the hobby. I thought about my own experiences for a bit and then it hit me. I never really used D&D to introduce people to gaming. I might have used the Basic set once or twice way back when, but, by and large, I haven't used D&D as the gateway to role playing gaming. Way back when it was Star Frontiers and Villains and Vigilantes, both because they are pretty simple systems with easy appeal. SF I used because it was an easy "in" with anyone who liked Star Trek (I never did have the Fasa Star Trek RPG). And the intro modules that came with the boxed set - Volturnus - were great. Loads of fun and really well written. V&V is also a pretty easy system with a really fun chargen system. You can build just about anything. Not terribly good for long standing campaigns, but great for a pick up game. And, again, superheroes is a pretty easy point of entry. This was back in the days of the first Superman movies and superheroes were pretty cool again. Later, in the 90's, again it wasn't D&D. It was CCG's. I used both Magic cards (borrowed from a friend) and my own Battletech CCG collection to get the ball rolling. There were more than a few people I managed to rope into TTRPG's through some Magic crack. :) Nothing like a one hit drug. :p Recently, I've been slowly introducing RPG's to my students. Now, since language is a bit of a barrier (they are not native speakers) I have to start easy. So, Settlers of Catan has been the entry point. Lots of back and forth, and it's got a strong collaborative aspect that speaks to role playing. Plus, as the game unfolds, there's a definite sense of story going on. So, how about you? How have you hooked people? D&D? Or other gateway goodies. :p [/QUOTE]
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