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Was Firefly Inspired by a RPG?
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<blockquote data-quote="talien" data-source="post: 7903774" data-attributes="member: 3285"><p>The links to other articles all do much of that work to explain the other possibilities. Here's one of the articles I linked to: <a href="https://scifi.stackexchange.com/questions/13668/is-joss-whedons-firefly-based-on-the-traveller-rpg-he-played" target="_blank">Is Joss Whedon's Firefly based on the Traveller RPG he played?</a></p><ul> <li data-xf-list-type="ul">Major Sci-Fi games in print included: GDW's <em>Traveller</em> & <em>2300</em>, Palladium's <em>Mechanoids</em> trillogy & <em>Robotech</em>, FASA's <em>Star Trek</em>, FGU's <em>Starships and Spacemen</em> and <em>Space Opera</em>, TSR's <em>Star Frontiers</em>, and ICE's <em>SpaceMaster</em>, and SPI's <em>Universe</em>.</li> <li data-xf-list-type="ul">If we eliminate the games without slugthrowers, we're left with Traveller, 2300, Universe, Mechanoids, and Robotech.</li> <li data-xf-list-type="ul">Universe was not in very wide circulation; SPI went bankrupt in 1982, and the Universe game was one of SPI's last RPG products. My experience is that SPI games didn't have much of an impact in the UK.</li> <li data-xf-list-type="ul">2300 was later in the era - summer 1986 - he wouldn't have been playing it <em>during</em> his college career.</li> <li data-xf-list-type="ul">Mechanoids lacks ship rules, and is focused on active duty games. Plus, no big bad government. No Mercantile focus, either.</li> <li data-xf-list-type="ul">Robotech is very light on the slugthrowers, and lacks a mercantile focus.</li> <li data-xf-list-type="ul">2300, Space Opera, and Traveller have world generation rules, but only Traveller and 2300 have system generation rules.</li> <li data-xf-list-type="ul">Space Opera has everything but the right weapons.</li> <li data-xf-list-type="ul">Also, Traveller and Star Frontiers were available worldwide by 1983... and Traveller was even produced in local editions for the UK.</li> </ul></blockquote><p></p>
[QUOTE="talien, post: 7903774, member: 3285"] The links to other articles all do much of that work to explain the other possibilities. Here's one of the articles I linked to: [URL="https://scifi.stackexchange.com/questions/13668/is-joss-whedons-firefly-based-on-the-traveller-rpg-he-played"]Is Joss Whedon's Firefly based on the Traveller RPG he played?[/URL] [LIST] [*]Major Sci-Fi games in print included: GDW's [I]Traveller[/I] & [I]2300[/I], Palladium's [I]Mechanoids[/I] trillogy & [I]Robotech[/I], FASA's [I]Star Trek[/I], FGU's [I]Starships and Spacemen[/I] and [I]Space Opera[/I], TSR's [I]Star Frontiers[/I], and ICE's [I]SpaceMaster[/I], and SPI's [I]Universe[/I]. [*]If we eliminate the games without slugthrowers, we're left with Traveller, 2300, Universe, Mechanoids, and Robotech. [*]Universe was not in very wide circulation; SPI went bankrupt in 1982, and the Universe game was one of SPI's last RPG products. My experience is that SPI games didn't have much of an impact in the UK. [*]2300 was later in the era - summer 1986 - he wouldn't have been playing it [I]during[/I] his college career. [*]Mechanoids lacks ship rules, and is focused on active duty games. Plus, no big bad government. No Mercantile focus, either. [*]Robotech is very light on the slugthrowers, and lacks a mercantile focus. [*]2300, Space Opera, and Traveller have world generation rules, but only Traveller and 2300 have system generation rules. [*]Space Opera has everything but the right weapons. [*]Also, Traveller and Star Frontiers were available worldwide by 1983... and Traveller was even produced in local editions for the UK. [/LIST] [/QUOTE]
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