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Was Firefly Inspired by a RPG?
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<blockquote data-quote="Tom B1" data-source="post: 7909329" data-attributes="member: 6879023"><p>Yes, although someone in a newer version may have done 101 or 1001 Patrons - I seem to recall something along that line either out of one of the official producers or a 3rd party sometime in the last decade. </p><p></p><p>I was a completist for many years (I have a lot of the small press stuff from early days as well as some of the rarer boxed sets). My first box was Deluxe Traveller (Books 0 to 3 and a map of the spinward marches if I recall). I bought into CT, MT, TNE, T20, Gurps Traveller, Mongoose Traveller 1.0 (I really didn't like T4 mechanics and T5 is just too monstrous a product for my liking). I've even found passable miniatures for Imperial Marines and Zhodani Marines to do tactical skirmish. </p><p></p><p>But, the hobby has kind of moved beyond me price wise. The cost of the new rules volumes for MgT & T5 and a lot of the new kickstartered campaigns are just so expensive I've had to give it up, much like I've given up most WoTC products until they are on clearance. I remember when I could get an LBB for $8 and a D&D module for the same and the DMG I think I played $18 for. Now books are $60-100 and that's insane. </p><p></p><p>And as it turns out, once I had the MT skill system and char gen, didn't need much else. Not much has improved on it and after all these years, still not a good player-centric small space ship miniatures combat game for Traveller. Lot's of fleet stuff and some RP-focused. They never have managed to produce a great small ship supplement for RP (like Star Warriors was from West End or original FASA Star Trek had where every player could man a bridge station). Mayday wasn't bad and Brilliant Lances could have been if it didn't lack the classic ships and systems (incompatible to the point it wasn't easy to fix). </p><p></p><p>Anyway, still one of my favourite game systems and the 3rd Imperium was a great setting (but the ability to make ones own was magical too).</p></blockquote><p></p>
[QUOTE="Tom B1, post: 7909329, member: 6879023"] Yes, although someone in a newer version may have done 101 or 1001 Patrons - I seem to recall something along that line either out of one of the official producers or a 3rd party sometime in the last decade. I was a completist for many years (I have a lot of the small press stuff from early days as well as some of the rarer boxed sets). My first box was Deluxe Traveller (Books 0 to 3 and a map of the spinward marches if I recall). I bought into CT, MT, TNE, T20, Gurps Traveller, Mongoose Traveller 1.0 (I really didn't like T4 mechanics and T5 is just too monstrous a product for my liking). I've even found passable miniatures for Imperial Marines and Zhodani Marines to do tactical skirmish. But, the hobby has kind of moved beyond me price wise. The cost of the new rules volumes for MgT & T5 and a lot of the new kickstartered campaigns are just so expensive I've had to give it up, much like I've given up most WoTC products until they are on clearance. I remember when I could get an LBB for $8 and a D&D module for the same and the DMG I think I played $18 for. Now books are $60-100 and that's insane. And as it turns out, once I had the MT skill system and char gen, didn't need much else. Not much has improved on it and after all these years, still not a good player-centric small space ship miniatures combat game for Traveller. Lot's of fleet stuff and some RP-focused. They never have managed to produce a great small ship supplement for RP (like Star Warriors was from West End or original FASA Star Trek had where every player could man a bridge station). Mayday wasn't bad and Brilliant Lances could have been if it didn't lack the classic ships and systems (incompatible to the point it wasn't easy to fix). Anyway, still one of my favourite game systems and the 3rd Imperium was a great setting (but the ability to make ones own was magical too). [/QUOTE]
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