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[Was]Forked Thread: GTS 2009 D&D Seminar : [Is] Playstyle & Evolution Discussion
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<blockquote data-quote="MichaelSomething" data-source="post: 4759161" data-attributes="member: 51168"><p>This reminds of Galacitc Civilizations II and <a href="http://forums.galciv2.com/98074" target="_blank">their decision to not have multiplayer</a>. Every feature you add to a game that costs resources. Would you spend a third of your resources to please one tenth of your audience? Wouldn't it be better to focus those resources on the other ninty percent of your audience? </p><p> </p><p>If there was really a large demand for non-combat material, then wouldn't some one else step up and produce it? Yet my FLGS has all the Dungeon Crawl Classics (Remember the golden days of role-playing where NPCs were there to be killed?) and dozens of books full of character combat options, monsters, and other large site based adventures full of more monsters. Of course, those who would be willing to write a <a href="http://www.enworld.org/forum/blogs/michaelsomething/814-blog-post-19-complete-roleplayer.html" target="_blank">Complete Roleplayer</a> for 4E could simply be replused by the GSL. In that case, could you point to all the 3E books that are full of non-combat stuff? In the end, it's all about the <a href="http://www.enworld.org/forum/blogs/michaelsomething/1411-blog-post-26-economic-realities.html" target="_blank">Economic Reality.</a> </p><p> </p><p>I believe those who play D&D and perfer the non-combat aspects over the combat aspects are the <a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/PeripheryDemographic" target="_blank">Periphery Demographic</a> of the community. D&D, being THE name of Roleplaying Games, has a <a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/MultipleDemographicAppeal" target="_blank">Mutilpe Demographic Audience</a>. Lots of people get burgers and fries, but some people may perfer the fries more or may perfer the burger more. </p><p> </p><p>YMMV, IMO, and all that jazz.</p><p> </p><p>P.S. Do I win the award for having the post with the most links in a thread?</p></blockquote><p></p>
[QUOTE="MichaelSomething, post: 4759161, member: 51168"] This reminds of Galacitc Civilizations II and [URL="http://forums.galciv2.com/98074"]their decision to not have multiplayer[/URL]. Every feature you add to a game that costs resources. Would you spend a third of your resources to please one tenth of your audience? Wouldn't it be better to focus those resources on the other ninty percent of your audience? If there was really a large demand for non-combat material, then wouldn't some one else step up and produce it? Yet my FLGS has all the Dungeon Crawl Classics (Remember the golden days of role-playing where NPCs were there to be killed?) and dozens of books full of character combat options, monsters, and other large site based adventures full of more monsters. Of course, those who would be willing to write a [URL="http://www.enworld.org/forum/blogs/michaelsomething/814-blog-post-19-complete-roleplayer.html"]Complete Roleplayer[/URL] for 4E could simply be replused by the GSL. In that case, could you point to all the 3E books that are full of non-combat stuff? In the end, it's all about the [URL="http://www.enworld.org/forum/blogs/michaelsomething/1411-blog-post-26-economic-realities.html"]Economic Reality.[/URL] I believe those who play D&D and perfer the non-combat aspects over the combat aspects are the [URL="http://tvtropes.org/pmwiki/pmwiki.php/Main/PeripheryDemographic"]Periphery Demographic[/URL] of the community. D&D, being THE name of Roleplaying Games, has a [URL="http://tvtropes.org/pmwiki/pmwiki.php/Main/MultipleDemographicAppeal"]Mutilpe Demographic Audience[/URL]. Lots of people get burgers and fries, but some people may perfer the fries more or may perfer the burger more. YMMV, IMO, and all that jazz. P.S. Do I win the award for having the post with the most links in a thread? [/QUOTE]
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