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[Was]Forked Thread: GTS 2009 D&D Seminar : [Is] Playstyle & Evolution Discussion
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<blockquote data-quote="JeffB" data-source="post: 4759361" data-attributes="member: 518"><p>Bingo. XP awarded.</p><p></p><p>I don't see any "Roleplay rules" in my LBBS, nor my Holmes book, Moldvay/Cook/Marsh, etc. 1E DMG provided lots of "advice". And imagine that, so does the 4E DMG! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> I'm def not one who feels "craft skills" lead to more roleplay, but I guess some folks miss that stuff.</p><p></p><p>I do feel that the style of adventures (say the mentioned T1) way back when provided much more inspiration for the DMs just because of the skillful but minimalist writing- Not just Gary, but certainly he was the "master"- T1, B2, etc had so much POTENTIAL in those small page counts - Like the "chapel" in the Caves of Chaos- Or the evil cleric at the Keep. I don't know about anyone else, but little idea nuggets like that were rampant and I took off with many of them. We didnt have any names of the Gods, or 50 pages of background for each God, etc- just a small nugget to build off of. I think thats something that is totally ignored/forgotten today where adventures and APs are detailed to death- and provide little to no nuggets to build off of.</p><p></p><p>But maybe I'm getting way OT.</p></blockquote><p></p>
[QUOTE="JeffB, post: 4759361, member: 518"] Bingo. XP awarded. I don't see any "Roleplay rules" in my LBBS, nor my Holmes book, Moldvay/Cook/Marsh, etc. 1E DMG provided lots of "advice". And imagine that, so does the 4E DMG! :p I'm def not one who feels "craft skills" lead to more roleplay, but I guess some folks miss that stuff. I do feel that the style of adventures (say the mentioned T1) way back when provided much more inspiration for the DMs just because of the skillful but minimalist writing- Not just Gary, but certainly he was the "master"- T1, B2, etc had so much POTENTIAL in those small page counts - Like the "chapel" in the Caves of Chaos- Or the evil cleric at the Keep. I don't know about anyone else, but little idea nuggets like that were rampant and I took off with many of them. We didnt have any names of the Gods, or 50 pages of background for each God, etc- just a small nugget to build off of. I think thats something that is totally ignored/forgotten today where adventures and APs are detailed to death- and provide little to no nuggets to build off of. But maybe I'm getting way OT. [/QUOTE]
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