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[Was]Forked Thread: GTS 2009 D&D Seminar : [Is] Playstyle & Evolution Discussion
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<blockquote data-quote="Derren" data-source="post: 4759642" data-attributes="member: 2518"><p>The difference is that 3Es skill system was more open, especially skills like knowledge and craft which were further divided into several categories. Also 4Es automatic skill gain doesn't lend itself very well to using skills for role playing purposes as, according to their skills, a 4E character can basically do everything.</p><p>More than in 3E, skills in 4E are just another level dependant ability.</p><p></p><p>And I don't feel that there was such a big combat/out of combat split in 3E.</p><p>Most things you could do in 3E during combat also made sense when seeing through "non combat lenses". The only thing really striking out is falling, and that is a problem in every D&D edition.</p><p>In 4E on the other hand there is a big rift between how the game world is percieved during combat and outside of combat. That includes for example the different geometry (1-1-1), mechanics linked to having a certain number of combats a day without any regard to what happened in those combats/how long they are (milestones) or having abilities which only trigger when used on level appropriate enemies, but not when used on enemies which are too weak.</p><p>That means that there is a big rift between combat and non combat in 4E as they operate under very different "rules". Now the problem is that only the "combat world" gets any attention in the rule books apart from skill challenges and a few suggestions for the DM.</p></blockquote><p></p>
[QUOTE="Derren, post: 4759642, member: 2518"] The difference is that 3Es skill system was more open, especially skills like knowledge and craft which were further divided into several categories. Also 4Es automatic skill gain doesn't lend itself very well to using skills for role playing purposes as, according to their skills, a 4E character can basically do everything. More than in 3E, skills in 4E are just another level dependant ability. And I don't feel that there was such a big combat/out of combat split in 3E. Most things you could do in 3E during combat also made sense when seeing through "non combat lenses". The only thing really striking out is falling, and that is a problem in every D&D edition. In 4E on the other hand there is a big rift between how the game world is percieved during combat and outside of combat. That includes for example the different geometry (1-1-1), mechanics linked to having a certain number of combats a day without any regard to what happened in those combats/how long they are (milestones) or having abilities which only trigger when used on level appropriate enemies, but not when used on enemies which are too weak. That means that there is a big rift between combat and non combat in 4E as they operate under very different "rules". Now the problem is that only the "combat world" gets any attention in the rule books apart from skill challenges and a few suggestions for the DM. [/QUOTE]
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