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[Was]Forked Thread: GTS 2009 D&D Seminar : [Is] Playstyle & Evolution Discussion
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<blockquote data-quote="Hexmage-EN" data-source="post: 4759772" data-attributes="member: 79428"><p>On the topic of rituals never being used during encounters: The main reason for that is so characters with access to rituals won't outshine other characters who can do the same thing in a mundane way (such as casting knock versus using the Thievery skill). </p><p></p><p>Here's an idea for people who really want to be able to use rituals in encounters: Let's say that you're trying to break someone out of a prison and want to use passwall on the outer wall. After making sure the coast is clear, the party ritual caster spends 9 minutes and 59 seconds preparing the ritual but doesn't finish the last component to make it take effect. </p><p></p><p>Later, when the PCs are making their frantic escape the ritual caster approaches the section of wall where the ritual was performed and quickly finishes it with a single phrase. The passwall takes effect and the PCs escape. </p><p></p><p>Basically I'm taking the concept that spells are prepared in advance except for the last bit to make them take effect and extending that quality to rituals. Why can't you just prepare rituals in advance wherever you want? Because, unlike spells that are used in combat, rituals need to be performed near what they are intended to effect. </p><p></p><p>On a completely different note, my only complaint with 4E is that some powers are difficult to rationalize. One example is the Celestial Spirit Epic Destiny from PHB2. One of its powers lets you only fly to a marked target within 40 feet, and the flavor text suggest that a pegasus appears from nowhere to carry you to the target. Why can the person with this power only summon a pegasus for one specific use? Even if you ditch the pegasus idea and just say that the character himself flies to the target, why can't the character just get a power that enables limited flight without requiring a specific circumstance?</p></blockquote><p></p>
[QUOTE="Hexmage-EN, post: 4759772, member: 79428"] On the topic of rituals never being used during encounters: The main reason for that is so characters with access to rituals won't outshine other characters who can do the same thing in a mundane way (such as casting knock versus using the Thievery skill). Here's an idea for people who really want to be able to use rituals in encounters: Let's say that you're trying to break someone out of a prison and want to use passwall on the outer wall. After making sure the coast is clear, the party ritual caster spends 9 minutes and 59 seconds preparing the ritual but doesn't finish the last component to make it take effect. Later, when the PCs are making their frantic escape the ritual caster approaches the section of wall where the ritual was performed and quickly finishes it with a single phrase. The passwall takes effect and the PCs escape. Basically I'm taking the concept that spells are prepared in advance except for the last bit to make them take effect and extending that quality to rituals. Why can't you just prepare rituals in advance wherever you want? Because, unlike spells that are used in combat, rituals need to be performed near what they are intended to effect. On a completely different note, my only complaint with 4E is that some powers are difficult to rationalize. One example is the Celestial Spirit Epic Destiny from PHB2. One of its powers lets you only fly to a marked target within 40 feet, and the flavor text suggest that a pegasus appears from nowhere to carry you to the target. Why can the person with this power only summon a pegasus for one specific use? Even if you ditch the pegasus idea and just say that the character himself flies to the target, why can't the character just get a power that enables limited flight without requiring a specific circumstance? [/QUOTE]
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