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Was Gandalf Just A 5th Level Magic User?
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<blockquote data-quote="Polyhedral_Columbia" data-source="post: 7696529" data-attributes="member: 55445"><p>Bill is pretty much right, from the perspective of the D&D game system, as such.</p><p></p><p>But the D&D system and world is its own beast, which is amalgam of a bunch of different fantasy tropes (i.e. Appendix N). Some of the settings which are source material for the D&D Universe are filled with flashier magic, and so if we use the D&D Multiverse as a measuring stick, of course Middle-earth is "low magic."</p><p></p><p>Even the things which Gygax directly adapted from Tolkien are "translated", "tweaked", "gonzoified" (and even a bit "flattened") on their way into the D&D Multiverse. </p><p></p><p>It will be interesting to see how C7 does magic.</p><p></p><p>Just to point out two options:</p><p></p><p>1) One route would be to try to make the spell-casting system as similar to D&D as possible--even keeping the same spell levels, for cross-world compatibility's sake. This would result in what Bill Seligman describes. Basically a 7th- or 12th-level level cap.</p><p></p><p>2) Another route would be to make Middle-earth magic traditions completely different than magic in the D&D Multiverse. In this case, Middle-earth would cap out at the usual 20th level, but spell progression would be slower. The downside is that a 5e Middle-earth Magician would not be able to hold her own when playing in a cross-world D&D game.</p></blockquote><p></p>
[QUOTE="Polyhedral_Columbia, post: 7696529, member: 55445"] Bill is pretty much right, from the perspective of the D&D game system, as such. But the D&D system and world is its own beast, which is amalgam of a bunch of different fantasy tropes (i.e. Appendix N). Some of the settings which are source material for the D&D Universe are filled with flashier magic, and so if we use the D&D Multiverse as a measuring stick, of course Middle-earth is "low magic." Even the things which Gygax directly adapted from Tolkien are "translated", "tweaked", "gonzoified" (and even a bit "flattened") on their way into the D&D Multiverse. It will be interesting to see how C7 does magic. Just to point out two options: 1) One route would be to try to make the spell-casting system as similar to D&D as possible--even keeping the same spell levels, for cross-world compatibility's sake. This would result in what Bill Seligman describes. Basically a 7th- or 12th-level level cap. 2) Another route would be to make Middle-earth magic traditions completely different than magic in the D&D Multiverse. In this case, Middle-earth would cap out at the usual 20th level, but spell progression would be slower. The downside is that a 5e Middle-earth Magician would not be able to hold her own when playing in a cross-world D&D game. [/QUOTE]
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