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Was I being a dick to do this.
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<blockquote data-quote="Roxolan" data-source="post: 5454424" data-attributes="member: 33587"><p>To be fair, "adventurers are hired for a mission, they stumble on an unrelated dungeon/quest, it nets them a thousand times more XP and gold than the mission" is a common enough plot. </p><p>Since the player clearly hadn't understood the whole "orcs are not monsters" thing, this should have been done out of character before he even attempted the ambush.</p><p>Again, this is the point where a preemptive OOC explanation is required, if your campaign is indeed the sort in which the players might stumble on a dungeon too dangerous for their level. (Although if it was a MM1 golem, this dungeon was not one of them.)</p><p>I hope there were no hard feelings. From the point of view of the rogue's player, I'd be annoyed at the unfair punishment.</p><p>Once again, if the whole group understood that orcs are not monsters in this world, this is fine (and they'd only have killed the orcs if they were roleplaying unscrupulous bandits). But if one or more player didn't, then you need to do an OOC explanation, not a metagamey "trap".</p><p></p><p></p><p>As for the people in this thread saying that metagaming should be punished in-game with grudge monsters/traps, well, I expect some of you will be immortalized in grognard.txt.</p></blockquote><p></p>
[QUOTE="Roxolan, post: 5454424, member: 33587"] To be fair, "adventurers are hired for a mission, they stumble on an unrelated dungeon/quest, it nets them a thousand times more XP and gold than the mission" is a common enough plot. Since the player clearly hadn't understood the whole "orcs are not monsters" thing, this should have been done out of character before he even attempted the ambush. Again, this is the point where a preemptive OOC explanation is required, if your campaign is indeed the sort in which the players might stumble on a dungeon too dangerous for their level. (Although if it was a MM1 golem, this dungeon was not one of them.) I hope there were no hard feelings. From the point of view of the rogue's player, I'd be annoyed at the unfair punishment. Once again, if the whole group understood that orcs are not monsters in this world, this is fine (and they'd only have killed the orcs if they were roleplaying unscrupulous bandits). But if one or more player didn't, then you need to do an OOC explanation, not a metagamey "trap". As for the people in this thread saying that metagaming should be punished in-game with grudge monsters/traps, well, I expect some of you will be immortalized in grognard.txt. [/QUOTE]
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