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Was I being a dick to do this.
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<blockquote data-quote="DracoSuave" data-source="post: 5454465" data-attributes="member: 71571"><p>You need an OOC explanation that orcs are not monsters in a world after going from a city where goblins are citizens into the wilderness where a friendly non-monster orc is guiding them through terrain, leading them to a place where other friendly non-monster orcs are <strong>sharing their camp</strong> and <strong>exchanging information</strong> and you need to inform someone who owns the campaign setting that "Orcs aren't monsters in this world"!?!</p><p></p><p>Hell, it's not even hidden information, it's in the 'Things you should know about Eberron' spiel that they put in the very beginning.</p><p></p><p></p><p></p><p>In this case, it was <strong>incorrect</strong> metagaming. He's metagaming a game he's not actually playing. That sort of behavior is self-punishing as his metagame expectations run counter to the way the game actually is run. </p><p></p><p>There's good metagaming (adjusting player character tendancies towards campaign and party tendancies and goals) and there's bad metagaming (killing orcs you find just because you think they're worth XP, as if tabletop rpgs are like MMOs and grinding actually whas a point)</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 5454465, member: 71571"] You need an OOC explanation that orcs are not monsters in a world after going from a city where goblins are citizens into the wilderness where a friendly non-monster orc is guiding them through terrain, leading them to a place where other friendly non-monster orcs are [b]sharing their camp[/b] and [b]exchanging information[/b] and you need to inform someone who owns the campaign setting that "Orcs aren't monsters in this world"!?! Hell, it's not even hidden information, it's in the 'Things you should know about Eberron' spiel that they put in the very beginning. In this case, it was [b]incorrect[/b] metagaming. He's metagaming a game he's not actually playing. That sort of behavior is self-punishing as his metagame expectations run counter to the way the game actually is run. There's good metagaming (adjusting player character tendancies towards campaign and party tendancies and goals) and there's bad metagaming (killing orcs you find just because you think they're worth XP, as if tabletop rpgs are like MMOs and grinding actually whas a point) [/QUOTE]
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