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Was I being a dick to do this.
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<blockquote data-quote="Nemesis Destiny" data-source="post: 5455297" data-attributes="member: 98255"><p>Since we're now seeing some passionately argued dissent with the majority opinion that this was not, in fact, a dick move on the OP DM's part, let's see some <u>constructive</u> suggestions from the naysayers, shall we?</p><p></p><p>There is a lot of, 'yeah, you were being a dick, because of x, y, or z,' but I'm not seeing a lot of, 'maybe you should have done a, b, or c.'</p><p></p><p>I've seen a few suggestions to 'handle it ooc' or whatever, but that's a cop out. Be specific. How would you handle this situation, as a DM, in a way that everyone can be happy with, or at least not object to, <em><strong>that also doesn't bring the session to a screeching halt</strong></em>?</p><p></p><p>For the record, I think the OP did a brilliant job; he tried to handle the badly metagaming player without breaking the immersion the other players had invested in his story, not once, not twice, but <strong>three times</strong>. He tried to satisfy the majority of his players, who, based on the information we have, were being <strong>gracious team players</strong>, clearly not wanting to go along with the Rogue player's foolishness, but did so because that player was not taking 'no' for an answer. Furthermore, the DM has now foreshadowed an interesting future location for adventure. This was all accomplished (presumably) <strong>without bringing the session to a standstill</strong>. The last one's kudo-worthy on its own, and when you add in the rest - that's top-drawer DMing right there.</p><p></p><p>So, let's hear some solutions from the peanut gallery, shall we?</p></blockquote><p></p>
[QUOTE="Nemesis Destiny, post: 5455297, member: 98255"] Since we're now seeing some passionately argued dissent with the majority opinion that this was not, in fact, a dick move on the OP DM's part, let's see some [U]constructive[/U] suggestions from the naysayers, shall we? There is a lot of, 'yeah, you were being a dick, because of x, y, or z,' but I'm not seeing a lot of, 'maybe you should have done a, b, or c.' I've seen a few suggestions to 'handle it ooc' or whatever, but that's a cop out. Be specific. How would you handle this situation, as a DM, in a way that everyone can be happy with, or at least not object to, [I][B]that also doesn't bring the session to a screeching halt[/B][/I]? For the record, I think the OP did a brilliant job; he tried to handle the badly metagaming player without breaking the immersion the other players had invested in his story, not once, not twice, but [B]three times[/B]. He tried to satisfy the majority of his players, who, based on the information we have, were being [B]gracious team players[/B], clearly not wanting to go along with the Rogue player's foolishness, but did so because that player was not taking 'no' for an answer. Furthermore, the DM has now foreshadowed an interesting future location for adventure. This was all accomplished (presumably) [B]without bringing the session to a standstill[/B]. The last one's kudo-worthy on its own, and when you add in the rest - that's top-drawer DMing right there. So, let's hear some solutions from the peanut gallery, shall we? [/QUOTE]
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