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Was I being a dick to do this.
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<blockquote data-quote="shadzar" data-source="post: 5455319" data-attributes="member: 6667746"><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /></p><p></p><p>How was the character enabled by the DM? The design I can see, but the behavior, doesn't seem like it was allowed or enabled, and steps were taken along the way to show that this behavior was not approved of by the DM and the other players.</p><p></p><p>Likewise, how is it group bullying? The player wanted to play this playstyle, but the playstyle didn't fit the group, then he should have found a group that would allow it, and probably enjoy it.</p><p></p><p>Also how was this set up by the DM purposefully? There are a set of things going on and the players were warned about them. The majority of players headed the warnings and did not want to risk the consequences of ignoring those warning, while one insisted that everyone other player MUST ignore those warnings, and due to a single, obnoxious I might add, player the group had to deal with those consequences and take part in something they did not want to.</p><p></p><p>The player is the one that caused his own punishment for his behavior. He saw the sign labeled HOT and still touched it, but caused those around him to be in danger not only himself.</p><p></p><p>Would you have been happier if the players decided to have their character kill the rogue-classed PC before it could act, and the DM stood by and watched?</p><p></p><p>You are trying to place blame on everyone else, so that this player doesn't have to accept responsibility for his actions.</p><p></p><p>If the hobby is shrinking to get those kind of players out, and remove all sorts of disruptive players that refuse to work with the other players, but instead USE the other players for their own enjoyment, then all the better it is shrinking.</p><p></p><p>Were you ever a disruptive player that was thrown from a game because you constantly went against the rest of the group? Are you harboring some deep connecting to this situation because you feel you were ostracized because the other players did not let you use/abuse them for your own enjoyment?</p><p></p><p>You don't have to answer those questions, but I get the impression you are empathizing with the rogue player on some level due to similar experiences.</p></blockquote><p></p>
[QUOTE="shadzar, post: 5455319, member: 6667746"] :confused: How was the character enabled by the DM? The design I can see, but the behavior, doesn't seem like it was allowed or enabled, and steps were taken along the way to show that this behavior was not approved of by the DM and the other players. Likewise, how is it group bullying? The player wanted to play this playstyle, but the playstyle didn't fit the group, then he should have found a group that would allow it, and probably enjoy it. Also how was this set up by the DM purposefully? There are a set of things going on and the players were warned about them. The majority of players headed the warnings and did not want to risk the consequences of ignoring those warning, while one insisted that everyone other player MUST ignore those warnings, and due to a single, obnoxious I might add, player the group had to deal with those consequences and take part in something they did not want to. The player is the one that caused his own punishment for his behavior. He saw the sign labeled HOT and still touched it, but caused those around him to be in danger not only himself. Would you have been happier if the players decided to have their character kill the rogue-classed PC before it could act, and the DM stood by and watched? You are trying to place blame on everyone else, so that this player doesn't have to accept responsibility for his actions. If the hobby is shrinking to get those kind of players out, and remove all sorts of disruptive players that refuse to work with the other players, but instead USE the other players for their own enjoyment, then all the better it is shrinking. Were you ever a disruptive player that was thrown from a game because you constantly went against the rest of the group? Are you harboring some deep connecting to this situation because you feel you were ostracized because the other players did not let you use/abuse them for your own enjoyment? You don't have to answer those questions, but I get the impression you are empathizing with the rogue player on some level due to similar experiences. [/QUOTE]
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