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Was I being a dick to do this.
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<blockquote data-quote="Hungry Like The Wolf" data-source="post: 5455862" data-attributes="member: 93238"><p>Just because the majority of people agree the GM wasn't a dick doesn't mean he wasn't, it just means there are a lot of dicks in our hobby, which isn't news I suppose. </p><p></p><p>Solutions, I would have suggested to the player that his level and treasure were elsewhere. Failing that, I would have put up a group vote and said "maybe next time" to the player. Failing that I would not have hinted suggestively at more adventure in the cave, I would have just had the orcs say that the cave was bare and that they were also riding out the storm. Better yet, I would have just made the cave a pit-stop with no adventure seeds (because there were none) or got on the plot and had no storm in the first place.</p><p></p><p>If a player is being a problem then it's the GM's job to supress that behaviour, not encourage it with a "test" and hints that cooler stuff is down below. I mean, a storm shelter turned dungeon is one of the oldest tricks in the book. If I was a player, I would have been naturally curious as well. </p><p></p><p>The player's behaviour was enabled by the GM because he set up the test in the first place. When the player said "we're due for treasure" the GM could have said "exactly and it lies to the *insert plot destination*" but instead he had his NPC's hint at a challenge in the dungeon.</p><p></p><p>Instead of dealing the player directly, the GM led the players into a test to see what the players would do. When a player didn't react the way he would have liked then he sought to punish them with a monster and then let the group (or himself) further punish a single player by having his character gagged and demonized. </p><p></p><p>That's being a dick. Apart of good GMing is knowing your players and knowing their weak points then building adventure that is going to cause the least bit of tension at the table. If a player metagames then it has to be dealt with but nobody should ever be singled out at the table.</p><p></p><p>When everybody at the table is nerfing your character, that is group bullying. When you were in high school and people singled you out and taunted you, how did that feel? Because it could have felt similar to that player and that is why it's a dick move and should not be encouraged in any social situation.</p><p></p><p>Anyway, if you guys think that it was cool and just then I'm nobody to tell you how to run a game at your table. If somebody asked me if they were a dick for doing so then I'm going to say yes. For the sake of my sanity (and probably yours) we'll all just agree to disagree.</p></blockquote><p></p>
[QUOTE="Hungry Like The Wolf, post: 5455862, member: 93238"] Just because the majority of people agree the GM wasn't a dick doesn't mean he wasn't, it just means there are a lot of dicks in our hobby, which isn't news I suppose. Solutions, I would have suggested to the player that his level and treasure were elsewhere. Failing that, I would have put up a group vote and said "maybe next time" to the player. Failing that I would not have hinted suggestively at more adventure in the cave, I would have just had the orcs say that the cave was bare and that they were also riding out the storm. Better yet, I would have just made the cave a pit-stop with no adventure seeds (because there were none) or got on the plot and had no storm in the first place. If a player is being a problem then it's the GM's job to supress that behaviour, not encourage it with a "test" and hints that cooler stuff is down below. I mean, a storm shelter turned dungeon is one of the oldest tricks in the book. If I was a player, I would have been naturally curious as well. The player's behaviour was enabled by the GM because he set up the test in the first place. When the player said "we're due for treasure" the GM could have said "exactly and it lies to the *insert plot destination*" but instead he had his NPC's hint at a challenge in the dungeon. Instead of dealing the player directly, the GM led the players into a test to see what the players would do. When a player didn't react the way he would have liked then he sought to punish them with a monster and then let the group (or himself) further punish a single player by having his character gagged and demonized. That's being a dick. Apart of good GMing is knowing your players and knowing their weak points then building adventure that is going to cause the least bit of tension at the table. If a player metagames then it has to be dealt with but nobody should ever be singled out at the table. When everybody at the table is nerfing your character, that is group bullying. When you were in high school and people singled you out and taunted you, how did that feel? Because it could have felt similar to that player and that is why it's a dick move and should not be encouraged in any social situation. Anyway, if you guys think that it was cool and just then I'm nobody to tell you how to run a game at your table. If somebody asked me if they were a dick for doing so then I'm going to say yes. For the sake of my sanity (and probably yours) we'll all just agree to disagree. [/QUOTE]
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