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Was I being a dick to do this.
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<blockquote data-quote="Nemesis Destiny" data-source="post: 5455905" data-attributes="member: 98255"><p>Oh there was a dick at that game table, but it wasn't the DM. It's players like the Rogue in question that give us all the image of antisocial, basement-dwelling trolls to outsiders of the hobby.</p><p></p><p> I wasn't there, but from the original post and ones made on it elsewhere (it was crossposted with other details elsewhere), it's fairly clear what happened.</p><p></p><p>Solution 1 basically was implied and all the other party members tried to convince him of it. He wasn't listening. </p><p></p><p>Solution 2 was also basically tried. Nobody wanted to follow this guy, but did so out of a desire to not split the party. A vote would mean nothing to this guy. He's lucky his pals went with him at all, by the sound of it.</p><p></p><p>Solution 3 would be completely unconvincing to a player like this. Orcs, whom he already views as walking bags of XP telling him there is "nothing here but us orcs"? Come on.</p><p></p><p>Solution 4 breaks immersion so badly that it doesn't even count as a solution that I asked anyone to come up with.</p><p></p><p>Sorry, this guy is a selfish arsehat of a player. That kind of behaviour is not welcome at pretty much any table; it's childish and annoying. Maybe when you're 12. I'm assuming this group is older than that. His fun does not, and should not, trump the fun of everyone else in the group. This is kindergarten stuff.</p><p></p><p>Sorry, no, it's the job of a mature player to suppress bad behaviour, not the DM's. A DM is there to facilitate group fun and / or storytelling. He did so pretty well under the circumstances.</p><p></p><p>Having a player like this in your group is like heckling a comedian. There is usually one in every crowd, and the good ones can take it in stride and deal with it "in character," which, he did.</p><p></p><p>That's what the other players tried to do. He didn't listen. Besides, that really breaks immersion when as a DM you have to say, "this way to Plothookistan."</p><p></p><p>I dunno, I thought the whole point of DMing was to test the players' abilities. In combat, social situations, and problem solving. This guy failed at <strong>all of them</strong>.</p><p></p><p>The monster wasn't punishment, it was a <strong>clue-by-four</strong>. I know subtle isn't something that everyone understands, so sometimes you need to be explicit. That's what this was.</p><p></p><p>Sorry, but this guy singled <em>himself</em> out, he didn't need or take any help from anyone else on that. At the end of the day, he just needs to take responsibility for his own actions. Another "lesson" this game should be good at teaching.</p><p></p><p>Now you're just pulling things out of thin air. When did anyone in that story nerf the problem player's character? The part where they tied him up? Sounded like the rest of the trip was uneventful, and the other party members were roleplaying. If I were in a situation like that and I discovered that one of my allies proved to be untrustworthy, you'd better believe I'd do everything in my power to make sure he wasn't a threat to me. If that means tying him up, so be it. Better than killing the offending character.</p><p></p><p></p><p>I don't know about 'cool,' but the DM did a good job making the best of a bad situation, if you ask me. That's the sign of a good DM. As for 'just,' well, I don't think this player was being very 'just' in his actions toward his fellow gamers, in character or out, so why should he be treated any differently. You said earlier, 'how would you feel,' and that's a question that this guy should have been asking himself, but clearly wasn't.</p><p></p><p>I can understand feeling bad for the 'underdog' but this guy doesn't deserve your sympathy. If he got treated badly by a 'dick' DM, then it's because he brought it upon himself. It's funny what happens with your behaviour when you take responsibility for your own actions.</p></blockquote><p></p>
[QUOTE="Nemesis Destiny, post: 5455905, member: 98255"] Oh there was a dick at that game table, but it wasn't the DM. It's players like the Rogue in question that give us all the image of antisocial, basement-dwelling trolls to outsiders of the hobby. I wasn't there, but from the original post and ones made on it elsewhere (it was crossposted with other details elsewhere), it's fairly clear what happened. Solution 1 basically was implied and all the other party members tried to convince him of it. He wasn't listening. Solution 2 was also basically tried. Nobody wanted to follow this guy, but did so out of a desire to not split the party. A vote would mean nothing to this guy. He's lucky his pals went with him at all, by the sound of it. Solution 3 would be completely unconvincing to a player like this. Orcs, whom he already views as walking bags of XP telling him there is "nothing here but us orcs"? Come on. Solution 4 breaks immersion so badly that it doesn't even count as a solution that I asked anyone to come up with. Sorry, this guy is a selfish arsehat of a player. That kind of behaviour is not welcome at pretty much any table; it's childish and annoying. Maybe when you're 12. I'm assuming this group is older than that. His fun does not, and should not, trump the fun of everyone else in the group. This is kindergarten stuff. Sorry, no, it's the job of a mature player to suppress bad behaviour, not the DM's. A DM is there to facilitate group fun and / or storytelling. He did so pretty well under the circumstances. Having a player like this in your group is like heckling a comedian. There is usually one in every crowd, and the good ones can take it in stride and deal with it "in character," which, he did. That's what the other players tried to do. He didn't listen. Besides, that really breaks immersion when as a DM you have to say, "this way to Plothookistan." I dunno, I thought the whole point of DMing was to test the players' abilities. In combat, social situations, and problem solving. This guy failed at [B]all of them[/B]. The monster wasn't punishment, it was a [B]clue-by-four[/B]. I know subtle isn't something that everyone understands, so sometimes you need to be explicit. That's what this was. Sorry, but this guy singled [I]himself[/I] out, he didn't need or take any help from anyone else on that. At the end of the day, he just needs to take responsibility for his own actions. Another "lesson" this game should be good at teaching. Now you're just pulling things out of thin air. When did anyone in that story nerf the problem player's character? The part where they tied him up? Sounded like the rest of the trip was uneventful, and the other party members were roleplaying. If I were in a situation like that and I discovered that one of my allies proved to be untrustworthy, you'd better believe I'd do everything in my power to make sure he wasn't a threat to me. If that means tying him up, so be it. Better than killing the offending character. I don't know about 'cool,' but the DM did a good job making the best of a bad situation, if you ask me. That's the sign of a good DM. As for 'just,' well, I don't think this player was being very 'just' in his actions toward his fellow gamers, in character or out, so why should he be treated any differently. You said earlier, 'how would you feel,' and that's a question that this guy should have been asking himself, but clearly wasn't. I can understand feeling bad for the 'underdog' but this guy doesn't deserve your sympathy. If he got treated badly by a 'dick' DM, then it's because he brought it upon himself. It's funny what happens with your behaviour when you take responsibility for your own actions. [/QUOTE]
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