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Was I being a dick to do this.
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<blockquote data-quote="mneme" data-source="post: 5456415" data-attributes="member: 59248"><p>-1. Trolling.</p><p></p><p>Now, as far as I can tell, part of the problem is that most of the responses are focused on What the GM Did.</p><p></p><p>You're focused on What the Players Did (and blaming the GM for it). But the GM isn't responsible for the actions of the players--fundamentally, every player at a table is equal, including the GM--players just have different levels of commitment and different responsibilities.</p><p></p><p>Personally, I don't think the players actions were spotless--they should have let the theif go off on his own if he wanted to ignore the wishes of the group (yes, this would likely have resulted in him either relenting or getting his character killed when he faced a challenge designed to be a bit too much for the whole party; no big, nor a big loss), and similarly, tying him up and gagging him made no sense unless one assumes parties are joined at the hip. Instead they should have told him it was their way or the highway, and stuck with it (and I don't quite get gagging him unless he was also provoking random NPCs; gagging the player, sure, but at that point the game stops being D&D and had -better- be consensual).</p><p></p><p>The GM wasn't singling out the player (players were, but players do that; it's the GM's job to be fair, and the player's job to make judgments). The GM -was- giving players enough rope (collectively) to hang themselves, but that -is- the GM's job.</p></blockquote><p></p>
[QUOTE="mneme, post: 5456415, member: 59248"] -1. Trolling. Now, as far as I can tell, part of the problem is that most of the responses are focused on What the GM Did. You're focused on What the Players Did (and blaming the GM for it). But the GM isn't responsible for the actions of the players--fundamentally, every player at a table is equal, including the GM--players just have different levels of commitment and different responsibilities. Personally, I don't think the players actions were spotless--they should have let the theif go off on his own if he wanted to ignore the wishes of the group (yes, this would likely have resulted in him either relenting or getting his character killed when he faced a challenge designed to be a bit too much for the whole party; no big, nor a big loss), and similarly, tying him up and gagging him made no sense unless one assumes parties are joined at the hip. Instead they should have told him it was their way or the highway, and stuck with it (and I don't quite get gagging him unless he was also provoking random NPCs; gagging the player, sure, but at that point the game stops being D&D and had -better- be consensual). The GM wasn't singling out the player (players were, but players do that; it's the GM's job to be fair, and the player's job to make judgments). The GM -was- giving players enough rope (collectively) to hang themselves, but that -is- the GM's job. [/QUOTE]
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