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Was I being a dick to do this.
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<blockquote data-quote="Dan'L" data-source="post: 5456700" data-attributes="member: 68954"><p>I'm fairly sure that I'd personally not consider it necessary to do anything in order to find the metagaming players from the other. Generally, if you have a metagaming player, you already know it without having to bait and set a trap. And as I initially stated, I don't believe that I would enjoy playing through a scenario designed as a litmus test for players' relative metagaming tendencies. Even if the GM and I have the same canon for what is and isn't metagaming, I would not see any need to set a trap for the purpose of sorting out the other players.</p><p></p><p>Inherent in this, too, is that the OP gives us no information as to why he considered this "trap" a necessary thing in the first place. If I am to take it as a given that there is some reason why sorting out the players would be necessary, I would need to know the particulars of the situation before deciding how to proceed forward; this information is not given in this case.</p><p></p><p>Bottom line: It's a dick move to set a trap for players to sort out their play-styles. This bears no judgment on whether or not such an action is situationally justified. I am not addressing the justifiability of the action, as there is (A) simply not enough information given to do so and (B) this isn't the question that the OP asked.</p><p></p><p></p><p></p><p>In the absence of further specific details from the OP, I will simply reiterate that I would likely not have presented the test in the first place. I would much rather spend my time and energies on crafting a fun and engaging adventure than devising ways to trap my players based on their play-style foibles or faux pas.</p><p></p><p>-Dan'L</p></blockquote><p></p>
[QUOTE="Dan'L, post: 5456700, member: 68954"] I'm fairly sure that I'd personally not consider it necessary to do anything in order to find the metagaming players from the other. Generally, if you have a metagaming player, you already know it without having to bait and set a trap. And as I initially stated, I don't believe that I would enjoy playing through a scenario designed as a litmus test for players' relative metagaming tendencies. Even if the GM and I have the same canon for what is and isn't metagaming, I would not see any need to set a trap for the purpose of sorting out the other players. Inherent in this, too, is that the OP gives us no information as to why he considered this "trap" a necessary thing in the first place. If I am to take it as a given that there is some reason why sorting out the players would be necessary, I would need to know the particulars of the situation before deciding how to proceed forward; this information is not given in this case. Bottom line: It's a dick move to set a trap for players to sort out their play-styles. This bears no judgment on whether or not such an action is situationally justified. I am not addressing the justifiability of the action, as there is (A) simply not enough information given to do so and (B) this isn't the question that the OP asked. In the absence of further specific details from the OP, I will simply reiterate that I would likely not have presented the test in the first place. I would much rather spend my time and energies on crafting a fun and engaging adventure than devising ways to trap my players based on their play-style foibles or faux pas. -Dan'L [/QUOTE]
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