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Was I being a dick to do this.
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<blockquote data-quote="666Sinner666" data-source="post: 5456971" data-attributes="member: 75824"><p>Here is what I do not understand if you, the DM, set a "trap" and make it obvious to the players that its a "trap" where's the "trap"? Yeah, the DM kept throwing little pieces of candy at the rogue to try and entice him but in the same breath was making it clear he shouldn't eat them. Instead the player, the rogue, decided to ignore the warnings and go on ahead. Anything that happened after the rogue decided to ignore the DM is no ones fault but the rogues. You can call it a "trap" or a "test" or both but the decision to go forward was still the players NOT the DM's. The DM did what a DM is suppose to do and that is give the players options and adapt according to what they do, even if what they choose is not something the DM thought they would/should choose.</p><p> </p><p>Regardless of what the DM does it is still up to the players to determine how they will react. If the DM does something and then tells the players how to react thats not playing an RPG thats having the DM read you a book while you listen and occasionaly roll some dice.</p><p> </p><p>Moving forward to "tieing up and gagging the rogue for the rest of trip" its what any sane group of people would do when it becomes obvious there is someone who is trying to derail the entire group. Did they single him out? Yes, but at the same time the rogue put a giant target on his back and all but asked to be restrained for the sake of the rest of party.</p><p> </p><p>(I'm going to go out on a limb and call this next bit "context" but I may be wrong.)</p><p> </p><p>I've played the nut case rogue of a party before and at times would have my character do things that I, OOC, knew would endanger the party because I also knew, in character, its what my rogue would do. And when someone else in the party, namely the strength based warlord, would restrain my character? I let it pass and RP'd that my character was very sad he could not give into his whimsy/insanity and had him complain regularly that they would not let him. The player of the rogue in this case did not do it for RP reasons but for XP and loot, metagame reasons, which everyone, I think, can agree are not good reasons at all.</p><p> </p><p>This is why most of the people that have replied to this thread agree with what the DM did and do not think it was a "dick" thing to do.</p></blockquote><p></p>
[QUOTE="666Sinner666, post: 5456971, member: 75824"] Here is what I do not understand if you, the DM, set a "trap" and make it obvious to the players that its a "trap" where's the "trap"? Yeah, the DM kept throwing little pieces of candy at the rogue to try and entice him but in the same breath was making it clear he shouldn't eat them. Instead the player, the rogue, decided to ignore the warnings and go on ahead. Anything that happened after the rogue decided to ignore the DM is no ones fault but the rogues. You can call it a "trap" or a "test" or both but the decision to go forward was still the players NOT the DM's. The DM did what a DM is suppose to do and that is give the players options and adapt according to what they do, even if what they choose is not something the DM thought they would/should choose. Regardless of what the DM does it is still up to the players to determine how they will react. If the DM does something and then tells the players how to react thats not playing an RPG thats having the DM read you a book while you listen and occasionaly roll some dice. Moving forward to "tieing up and gagging the rogue for the rest of trip" its what any sane group of people would do when it becomes obvious there is someone who is trying to derail the entire group. Did they single him out? Yes, but at the same time the rogue put a giant target on his back and all but asked to be restrained for the sake of the rest of party. (I'm going to go out on a limb and call this next bit "context" but I may be wrong.) I've played the nut case rogue of a party before and at times would have my character do things that I, OOC, knew would endanger the party because I also knew, in character, its what my rogue would do. And when someone else in the party, namely the strength based warlord, would restrain my character? I let it pass and RP'd that my character was very sad he could not give into his whimsy/insanity and had him complain regularly that they would not let him. The player of the rogue in this case did not do it for RP reasons but for XP and loot, metagame reasons, which everyone, I think, can agree are not good reasons at all. This is why most of the people that have replied to this thread agree with what the DM did and do not think it was a "dick" thing to do. [/QUOTE]
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