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Was I being a dick to do this.
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<blockquote data-quote="Patryn of Elvenshae" data-source="post: 5459556" data-attributes="member: 23094"><p>Look, the player doesn't sound like he'd be the kind of guy I'd play with long-term.</p><p></p><p>However, this was still a dick move on the DM's part, specifically because he wanted to set up some sort of "hilarious" to himself trap for them. I just can't see any way to chortle to myself behind my DM screen over my players' inability to pass my "roleplaying test" without being casting myself as a dick. </p><p></p><p>As to the specifics, there's a reason that the Perversity Principle shows up in the Grand List of Console Roleplaying Game cliches:</p><p></p><p></p><p></p><p>While, yes, it's tied to console games, there's not that much difference in the way most RPGs play out. A townsperson telling me, "No, don't go into the Tomb! No one's ever survived the trip!" usually translates as, "Hey - this is the DM's next adventure hook; I should bite, in the off-chance he doesn't have anything else planned for the evening." (EDIT: Or, at least, "Here's a neat little sidequest that I built into what would otherwise be a completely uneventful stop for the evening.")</p><p></p><p>After all - we're the adventurers. It's in our job description to go out and do the things that make the mundanes nervous, and come back covered in treasure and glory - or not at all.</p></blockquote><p></p>
[QUOTE="Patryn of Elvenshae, post: 5459556, member: 23094"] Look, the player doesn't sound like he'd be the kind of guy I'd play with long-term. However, this was still a dick move on the DM's part, specifically because he wanted to set up some sort of "hilarious" to himself trap for them. I just can't see any way to chortle to myself behind my DM screen over my players' inability to pass my "roleplaying test" without being casting myself as a dick. As to the specifics, there's a reason that the Perversity Principle shows up in the Grand List of Console Roleplaying Game cliches: While, yes, it's tied to console games, there's not that much difference in the way most RPGs play out. A townsperson telling me, "No, don't go into the Tomb! No one's ever survived the trip!" usually translates as, "Hey - this is the DM's next adventure hook; I should bite, in the off-chance he doesn't have anything else planned for the evening." (EDIT: Or, at least, "Here's a neat little sidequest that I built into what would otherwise be a completely uneventful stop for the evening.") After all - we're the adventurers. It's in our job description to go out and do the things that make the mundanes nervous, and come back covered in treasure and glory - or not at all. [/QUOTE]
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