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Was I overplaying the creatures abilities?
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<blockquote data-quote="WizarDru" data-source="post: 2988727" data-attributes="member: 151"><p>I've been through the Lost City of Barakus, from start to finish. Your party is going to need a very important lesson: <strong><u>SOMETIMES YOU RUN</u></strong>. Seriously. The final encounter in Barakus was quite possibly the most harrowing combat my group has ever faced in D&D. There are many near-TPK moments in Barakus and it's a wise party that recognizes that they may not win every fight.</p><p></p><p>You played the encounter perfectly. The mephit is a CR 3 creature, which is pretty dangerous for this party. He may only have an INT of 6, but he also has a WIS of 11. He is, in short, fairly wily. He knows his abilities and while he may not be able to grasp advanced physics or even writing, he knows how to hunt and kill his prey.</p><p></p><p>SPOILER ALERT:</p><p></p><p>To wit, there are several combats that are just DAMNED HARD that a party can stumble into. The black dragon, the minotaurs, the flesh golems, any number of undead, the aranaea and others all are potentially deadly encounters for the party that they can stumble into long before they're ready to deal with them. The party needs to recognize that retreat is a valid option. When we faced the mephit, we were considerably more powerful and more numerous, but many of the combats (and wilderness encounters) were to-the-wall battles were survival hinged on a couple of die-rolls. And we liked it that way. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="WizarDru, post: 2988727, member: 151"] I've been through the Lost City of Barakus, from start to finish. Your party is going to need a very important lesson: [b][u]SOMETIMES YOU RUN[/u][/b][u][/u]. Seriously. The final encounter in Barakus was quite possibly the most harrowing combat my group has ever faced in D&D. There are many near-TPK moments in Barakus and it's a wise party that recognizes that they may not win every fight. You played the encounter perfectly. The mephit is a CR 3 creature, which is pretty dangerous for this party. He may only have an INT of 6, but he also has a WIS of 11. He is, in short, fairly wily. He knows his abilities and while he may not be able to grasp advanced physics or even writing, he knows how to hunt and kill his prey. SPOILER ALERT: To wit, there are several combats that are just DAMNED HARD that a party can stumble into. The black dragon, the minotaurs, the flesh golems, any number of undead, the aranaea and others all are potentially deadly encounters for the party that they can stumble into long before they're ready to deal with them. The party needs to recognize that retreat is a valid option. When we faced the mephit, we were considerably more powerful and more numerous, but many of the combats (and wilderness encounters) were to-the-wall battles were survival hinged on a couple of die-rolls. And we liked it that way. :) [/QUOTE]
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