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<blockquote data-quote="ThirdWizard" data-source="post: 2846855" data-attributes="member: 12037"><p>It's about infinitely more fun than sitting around doing nothing when there is actually no danger present. Scenario 1 above is basically a useless time sink. The PCs are in no danger and can in no way <em>not</em> get out of the predicament short of never doing anything for the rest of the campaign. Yet, the game slows down to a crawl as the PCs get absolutely nowhere. The game becomes more boring, and the PCs eventually figure out in some way or another that they just take a few steps to the right and they get through.</p><p></p><p>Besides, the whole point of Spellcraft is to recognise spells and magical effects. Not allowing a Spellcraft check is like not allowing the rogue to use Climb or the fighter to Jump. If your adventure is disrupted by simple skill checks, its time to reconsider the adventure, not berate the Players for not realizing the spell effect when the Player has no way of finding out themself. There was no reason for the Players to know that they can't walk back through the wall, however, there is good reason to think that a spellcaster would know.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 2846855, member: 12037"] It's about infinitely more fun than sitting around doing nothing when there is actually no danger present. Scenario 1 above is basically a useless time sink. The PCs are in no danger and can in no way [i]not[/i] get out of the predicament short of never doing anything for the rest of the campaign. Yet, the game slows down to a crawl as the PCs get absolutely nowhere. The game becomes more boring, and the PCs eventually figure out in some way or another that they just take a few steps to the right and they get through. Besides, the whole point of Spellcraft is to recognise spells and magical effects. Not allowing a Spellcraft check is like not allowing the rogue to use Climb or the fighter to Jump. If your adventure is disrupted by simple skill checks, its time to reconsider the adventure, not berate the Players for not realizing the spell effect when the Player has no way of finding out themself. There was no reason for the Players to know that they can't walk back through the wall, however, there is good reason to think that a spellcaster would know. [/QUOTE]
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