Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Was I too vague?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="argo" data-source="post: 2852349" data-attributes="member: 5752"><p>With you first scenario I don't think the problem is so much with the clues you gave as the fact that the scenario <em>makes absoluetly no sense at all</em>. Here you've got a room protected by a powerfull spell wall (protected now, thats a key word, whoever put up that wall doesn't want strangers just walking about doing whatever they want) and they even went to the trouble of making the room teleport proof to make the wall more efficent. Then after your players walk through the wall (and in the process find out just how painfull and real it is) they find themselves trapped in a dead end. Obviously whoever designed this death-trap has got them just where he wanted them. Desperately they search for a way out only to find that the answer is... they can safely pass through the wall the other way? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> </p><p></p><p>You want your players to solve the puzzle using their own brains but the puzzle itself just ins't logical. You players were probably hopping their divination spells would show them the secret door that the dungeon designer built for himself or the switch to turn off the wall or something else like that.</p><p></p><p></p><p>Your second scenario I think was OK. Maybe your clues wern't perfect but then again maybe a player should once in a while say "eh, I'll throw out a Dispel Magic and see what happens". Most importantly though it is OK because you had at least one other simple and readily available solutioun, namely that they could just walk through and soak the damage. (you did impress upon them that animated objects wern't going to do them that much damage right? they didnt think that they were going to walk in and get blenderized did they?)</p><p></p><p></p><p>Later.</p></blockquote><p></p>
[QUOTE="argo, post: 2852349, member: 5752"] With you first scenario I don't think the problem is so much with the clues you gave as the fact that the scenario [i]makes absoluetly no sense at all[/i]. Here you've got a room protected by a powerfull spell wall (protected now, thats a key word, whoever put up that wall doesn't want strangers just walking about doing whatever they want) and they even went to the trouble of making the room teleport proof to make the wall more efficent. Then after your players walk through the wall (and in the process find out just how painfull and real it is) they find themselves trapped in a dead end. Obviously whoever designed this death-trap has got them just where he wanted them. Desperately they search for a way out only to find that the answer is... they can safely pass through the wall the other way? :confused: You want your players to solve the puzzle using their own brains but the puzzle itself just ins't logical. You players were probably hopping their divination spells would show them the secret door that the dungeon designer built for himself or the switch to turn off the wall or something else like that. Your second scenario I think was OK. Maybe your clues wern't perfect but then again maybe a player should once in a while say "eh, I'll throw out a Dispel Magic and see what happens". Most importantly though it is OK because you had at least one other simple and readily available solutioun, namely that they could just walk through and soak the damage. (you did impress upon them that animated objects wern't going to do them that much damage right? they didnt think that they were going to walk in and get blenderized did they?) Later. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Was I too vague?
Top