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<blockquote data-quote="Lord Pendragon" data-source="post: 2857763" data-attributes="member: 707"><p>I don't think you did a bad job, Space Coyote. You tried your best. Sometimes it's hard to be cryptic without being prohibitively so, since the solution always seems simple to the person creating the puzzle. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>In the case of your specific scenarios, I think the key to the first would have been to emphasize in your answers the fact that the <em>Prismatic Wall</em> was not a standard wall, in this case. So in the case of your divinations, you might have said:</p><p></p><p>-First the cleric casts a Divination spell and asks for the easiest way to get out of the room safely. I reply (trying to sound cryptic like the description says): <strong><span style="color: gold">"A Wall is not always a barrier."</span></strong></p><p>-Next, the Cleric casts a Commune and one of the questions is "Is there one simple way to bypass the harmful effects of the Prismatic Wall so we can leave this room?" and I gave the answer of <strong><span style="color: gold">"Yes, walk through the wall". (Note that <em>Commune</em> allows a short phrase, if more information is needed.)</span></strong></p><p>-Finally, the Cleric casts another Divination and asks what is the one simple way of bypassing the harmful effects of the Prismatic Wall and I replied, <strong><span style="color: gold">"The return trip is not so harmful as the initial journey."</span></strong></p><p></p><p>In the second case, the key seems to be getting the players to realize that the creatures were vulnerable to <em>dispel magic</em>. I'd have allowed a relatively easy Spellcraft roll to let the party spellcaster(s) know that the objects were in fact being animated by some kind of <strong>spell</strong>. Once the PCs know that the creatures are the result of some kind of spell, then <em>Dispel Magic</em> should be an easier conclusion to leap to. If they don't get it then, well, the creatures are more annoying than deadly in any case. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Lord Pendragon, post: 2857763, member: 707"] I don't think you did a bad job, Space Coyote. You tried your best. Sometimes it's hard to be cryptic without being prohibitively so, since the solution always seems simple to the person creating the puzzle. ;) In the case of your specific scenarios, I think the key to the first would have been to emphasize in your answers the fact that the [i]Prismatic Wall[/i] was not a standard wall, in this case. So in the case of your divinations, you might have said: -First the cleric casts a Divination spell and asks for the easiest way to get out of the room safely. I reply (trying to sound cryptic like the description says): [B][color=gold]"A Wall is not always a barrier."[/color][/B] -Next, the Cleric casts a Commune and one of the questions is "Is there one simple way to bypass the harmful effects of the Prismatic Wall so we can leave this room?" and I gave the answer of [B][color=gold]"Yes, walk through the wall". (Note that [I]Commune[/I] allows a short phrase, if more information is needed.)[/color][/B] -Finally, the Cleric casts another Divination and asks what is the one simple way of bypassing the harmful effects of the Prismatic Wall and I replied, [b][color=gold]"The return trip is not so harmful as the initial journey."[/color][/b] In the second case, the key seems to be getting the players to realize that the creatures were vulnerable to [I]dispel magic[/I]. I'd have allowed a relatively easy Spellcraft roll to let the party spellcaster(s) know that the objects were in fact being animated by some kind of [b]spell[/b]. Once the PCs know that the creatures are the result of some kind of spell, then [i]Dispel Magic[/i] should be an easier conclusion to leap to. If they don't get it then, well, the creatures are more annoying than deadly in any case. :p [/QUOTE]
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