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<blockquote data-quote="Crust" data-source="post: 3172543" data-attributes="member: 22330"><p>Tylermalan,</p><p></p><p>I think the fact that you posted shows how guilty you feel, and that's a good thing to see. I think you were quite fair with the situation. If it were me, I'd be totally perplexed if I had players taking that rather obvious bait. Unless the players were completely oblivious to the action/adventure genre, they should have been able to deduce the level of danger. The fact that the paladin (the most capable front-line brawler in the group) wasn't there should have given them immediate pause.</p><p></p><p>I do wonder why you allowed your players to run such seemingly ineffective PCs. I understand that players should be able to play what they want, but if they want to survive, they need to plan a bit better. A bard/sorcerer? That's only slightly better than a wizard/sorcerer. Way too watered down. The barbarian/cleric is also somewhat watered down. I take an active role in my players' PC creation, thinking ahead and making sure feats, spells, classes, etc. are selected wisely so they can actually be used effectively in combat and in role-playing situations. I suggest trying that when your players roll up new PCs.</p></blockquote><p></p>
[QUOTE="Crust, post: 3172543, member: 22330"] Tylermalan, I think the fact that you posted shows how guilty you feel, and that's a good thing to see. I think you were quite fair with the situation. If it were me, I'd be totally perplexed if I had players taking that rather obvious bait. Unless the players were completely oblivious to the action/adventure genre, they should have been able to deduce the level of danger. The fact that the paladin (the most capable front-line brawler in the group) wasn't there should have given them immediate pause. I do wonder why you allowed your players to run such seemingly ineffective PCs. I understand that players should be able to play what they want, but if they want to survive, they need to plan a bit better. A bard/sorcerer? That's only slightly better than a wizard/sorcerer. Way too watered down. The barbarian/cleric is also somewhat watered down. I take an active role in my players' PC creation, thinking ahead and making sure feats, spells, classes, etc. are selected wisely so they can actually be used effectively in combat and in role-playing situations. I suggest trying that when your players roll up new PCs. [/QUOTE]
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