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<blockquote data-quote="jdrakeh" data-source="post: 3172680" data-attributes="member: 13892"><p>The GM deliberately sent them into an encounter that he knew would likely kill all of the PCs. That's the only answer that explains his dangling the encounter in front of them like so much candy. Sure, they took the bait, but he put it on the hook and then reeled them in. Willfully. Deliberately. On purpose.</p><p></p><p></p><p></p><p>Here's the thing, all of those <em>hundreds of thousands</em> of notations for adjusting encounters for less powerful or more powerful PC parties exist for a reason. Sure, suspension of disbelief is part of gaming, but so is allowing heroes to be heroic. Unfortunately, apparently, so is killing them because they're not what the GM personally digs. That said. . . </p><p></p><p>Killing PCs (as the GM) because they don't fit your idea of what a party of adventurers should be like is utter BS. Given the repeated bashing of his player's concepts as "bad" or less than acceptable, coupled with his decision to <em>approve them for play</em> and his dangling the carrot of sewer exploration' in front of them, I suspect that this is exactly what the OP intended to do. </p><p></p><p>It was murder by numbers. It's classic passive/aggressive GM behavior -- deliberately shafting the party in such a way that you can blame it entirely on them or on the rules of the game, in an effort to claim that you were impartial about it. And, to be fair, I came into this thread thinking that the GM was impartial -- but all of these posts later of him bashing his players, their character concepts, and patting himself on the back for killing those characters dead. </p><p></p><p>Well... I don't think that anymore. </p><p></p><p>[Edit: That rationale about how the DM has no responsibility to provide appropriately balanced challenges for PCs is total BS. D&D provides a ton of rules for doing just this. If the GM isn't using them, he's either being lazy or deliberately malicious. Don't get me wrong, I'm not saying "take the challenge out" -- I'm saying "make sure the challenge is appropriate to the characters". Sadly, most GMs are only behind that screen to satisfy themselves. The idea of providing fun for everyone is something that often gets preached, but that precious few GMs practice.]</p></blockquote><p></p>
[QUOTE="jdrakeh, post: 3172680, member: 13892"] The GM deliberately sent them into an encounter that he knew would likely kill all of the PCs. That's the only answer that explains his dangling the encounter in front of them like so much candy. Sure, they took the bait, but he put it on the hook and then reeled them in. Willfully. Deliberately. On purpose. Here's the thing, all of those [i]hundreds of thousands[/i] of notations for adjusting encounters for less powerful or more powerful PC parties exist for a reason. Sure, suspension of disbelief is part of gaming, but so is allowing heroes to be heroic. Unfortunately, apparently, so is killing them because they're not what the GM personally digs. That said. . . Killing PCs (as the GM) because they don't fit your idea of what a party of adventurers should be like is utter BS. Given the repeated bashing of his player's concepts as "bad" or less than acceptable, coupled with his decision to [i]approve them for play[/i] and his dangling the carrot of sewer exploration' in front of them, I suspect that this is exactly what the OP intended to do. It was murder by numbers. It's classic passive/aggressive GM behavior -- deliberately shafting the party in such a way that you can blame it entirely on them or on the rules of the game, in an effort to claim that you were impartial about it. And, to be fair, I came into this thread thinking that the GM was impartial -- but all of these posts later of him bashing his players, their character concepts, and patting himself on the back for killing those characters dead. Well... I don't think that anymore. [Edit: That rationale about how the DM has no responsibility to provide appropriately balanced challenges for PCs is total BS. D&D provides a ton of rules for doing just this. If the GM isn't using them, he's either being lazy or deliberately malicious. Don't get me wrong, I'm not saying "take the challenge out" -- I'm saying "make sure the challenge is appropriate to the characters". Sadly, most GMs are only behind that screen to satisfy themselves. The idea of providing fun for everyone is something that often gets preached, but that precious few GMs practice.] [/QUOTE]
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