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<blockquote data-quote="tylermalan" data-source="post: 3172784" data-attributes="member: 30929"><p>Ok, well, a lot has been posted since I got off work, so I'll address 3 main things...</p><p></p><p>1) I don't think any assumptions were made about this campaign - months before it started I informed my players that it was horror themed. They're all adults and they're all into fantasy and whatever; they know what horror is. How much more do I have to do to make sure my players understand what they're getting themselves into? I didn't want to railroad their character choices, so I left it open and let them choose.</p><p></p><p>2) My including the monster in the sewer and a direct way into it wasn't dangling anything in front of the players, nor was it passive aggressive. I've already said that I wrote literally everything about this campaign way before I knew what characters they were playing. If you walk up to a guy on the street and punch him in the face, and he soundly trounces you, that's what happens - no one "scales the adventure" so you don't get your butt kicked. You didn't know he could beat you, but he can, and he did.</p><p></p><p>3) Yes, I gave them other, viable options instead of going into the sewer, as follows:</p><p></p><p>a) At the scene of the slaughter, they found a piece of parchment with a symbol drawn on it. A bardic knowledge check later and the PCs know its a blacksmith's symbol, the lineage of which still exists in town.</p><p>b) The leader of the authorities tells them flat out, "If you need any information, just ask." - which they don't.</p><p>c) They actually DO interview the remaining witnesses, all of whom tell them about the assassination and what happened, pointing to possible magic used, in a town where there are no magic users, and Gather Information is NOT banned by the DM.</p><p>d) An entire town exists, and Gather Information is NOT banned by the DM.</p><p></p><p>Yes, a gaping hole leading into the sewers screams "PCs! Come to me!", but as far as I'm concerned so does (a) above. So does (b) above. Add those to the fact that I specifically warned them about NOT fighting this thing (in game warnings), and you have PCs playing not even CHARACTER archetypes, but ADVENTURER archetypes, which is far more general.</p></blockquote><p></p>
[QUOTE="tylermalan, post: 3172784, member: 30929"] Ok, well, a lot has been posted since I got off work, so I'll address 3 main things... 1) I don't think any assumptions were made about this campaign - months before it started I informed my players that it was horror themed. They're all adults and they're all into fantasy and whatever; they know what horror is. How much more do I have to do to make sure my players understand what they're getting themselves into? I didn't want to railroad their character choices, so I left it open and let them choose. 2) My including the monster in the sewer and a direct way into it wasn't dangling anything in front of the players, nor was it passive aggressive. I've already said that I wrote literally everything about this campaign way before I knew what characters they were playing. If you walk up to a guy on the street and punch him in the face, and he soundly trounces you, that's what happens - no one "scales the adventure" so you don't get your butt kicked. You didn't know he could beat you, but he can, and he did. 3) Yes, I gave them other, viable options instead of going into the sewer, as follows: a) At the scene of the slaughter, they found a piece of parchment with a symbol drawn on it. A bardic knowledge check later and the PCs know its a blacksmith's symbol, the lineage of which still exists in town. b) The leader of the authorities tells them flat out, "If you need any information, just ask." - which they don't. c) They actually DO interview the remaining witnesses, all of whom tell them about the assassination and what happened, pointing to possible magic used, in a town where there are no magic users, and Gather Information is NOT banned by the DM. d) An entire town exists, and Gather Information is NOT banned by the DM. Yes, a gaping hole leading into the sewers screams "PCs! Come to me!", but as far as I'm concerned so does (a) above. So does (b) above. Add those to the fact that I specifically warned them about NOT fighting this thing (in game warnings), and you have PCs playing not even CHARACTER archetypes, but ADVENTURER archetypes, which is far more general. [/QUOTE]
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