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<blockquote data-quote="LostSoul" data-source="post: 3174277" data-attributes="member: 386"><p>Heh. "Metagaming not roleplaying." I would consider the whole thing role-playing; it's just not acting in-character. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> There are a lot of different styles out there. (I'm fine with what you just described; I'd find it strange not to play like that. But that's just me, it's not for everyone.)</p><p></p><p>Anyways, it sounds like everything is cool. Making mistakes sucks sometimes, but if there aren't any consequences, what's the fun in that? I'd probably still talk to the players about it, but then I talk too much. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>It strikes me that this whole experience could deepen the feeling of horror that you're trying to get across. You could have them make up a bunch of 1st-level characters that are somehow tied to the first group (either the PCs or the NPCs who died) and they have to go and kill that monster. If they're prepared for the fight, knowing what the monster is capable of, I bet they could kill it. (Oh, but that might be too much metagaming... oh well. Maybe you could handwave that, give them some information from a Speak with Dead or something. Heh! You see how styles differ? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p></blockquote><p></p>
[QUOTE="LostSoul, post: 3174277, member: 386"] Heh. "Metagaming not roleplaying." I would consider the whole thing role-playing; it's just not acting in-character. :) There are a lot of different styles out there. (I'm fine with what you just described; I'd find it strange not to play like that. But that's just me, it's not for everyone.) Anyways, it sounds like everything is cool. Making mistakes sucks sometimes, but if there aren't any consequences, what's the fun in that? I'd probably still talk to the players about it, but then I talk too much. ;) It strikes me that this whole experience could deepen the feeling of horror that you're trying to get across. You could have them make up a bunch of 1st-level characters that are somehow tied to the first group (either the PCs or the NPCs who died) and they have to go and kill that monster. If they're prepared for the fight, knowing what the monster is capable of, I bet they could kill it. (Oh, but that might be too much metagaming... oh well. Maybe you could handwave that, give them some information from a Speak with Dead or something. Heh! You see how styles differ? ;) ) [/QUOTE]
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